My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Cannon Hog Rider
Zap
Goblins Cannon Firecracker
Barbarian Barrel
Goblins Cannon Firecracker Executioner Electro Wizard
The Log
Goblins Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Hog Rider Executioner P.E.K.K.A Electro Wizard
Fireball
Cannon Firecracker Hog Rider Executioner Electro Wizard
Poison
Cannon Firecracker Executioner Electro Wizard
Lightning
Cannon Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Cannon Firecracker Hog Rider Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Cannon Firecracker

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Arrows
Hog Rider P.E.K.K.A
Cannon
Firecracker
Hog Rider P.E.K.K.A
Hog Rider
Goblins Arrows Firecracker Executioner Electro Wizard
Executioner
Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Firecracker Executioner
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 0 10

Goblins
Cannon Firecracker Electro Wizard
Arrows
Cannon P.E.K.K.A
Cannon
Goblins Arrows Firecracker Electro Wizard
Firecracker
Goblins Cannon P.E.K.K.A Electro Wizard
Hog Rider
Executioner
P.E.K.K.A
Arrows Firecracker Electro Wizard
Electro Wizard
Goblins Cannon Firecracker P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Executioner Electro Wizard
P.E.K.K.A Goblins Cannon Firecracker Executioner Electro Wizard
Cannon P.E.K.K.A Goblins Executioner Electro Wizard
Cannon P.E.K.K.A Goblins Firecracker Electro Wizard
Arrows Firecracker P.E.K.K.A
Arrows Goblins Cannon Firecracker Executioner Electro Wizard
Electro Wizard Arrows Cannon Firecracker Executioner
Arrows Cannon P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A Goblins
Goblins Cannon Firecracker Electro Wizard
Goblins Executioner Electro Wizard Arrows Cannon Firecracker
Arrows Executioner Firecracker Electro Wizard
Cannon P.E.K.K.A Electro Wizard
Executioner Goblins Arrows Cannon Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Cannon P.E.K.K.A Electro Wizard
Goblins Arrows Cannon Firecracker Executioner P.E.K.K.A Electro Wizard
Arrows Cannon Goblins Firecracker Executioner Electro Wizard
Arrows Executioner Cannon Firecracker Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Goblins Arrows Cannon Firecracker Executioner P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Executioner
P.E.K.K.A Goblins Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Executioner
Arrows Firecracker Executioner Electro Wizard
P.E.K.K.A Goblins Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Goblins Firecracker
P.E.K.K.A Cannon
P.E.K.K.A
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Cannon Executioner
Cannon Firecracker Executioner
Electro Wizard Goblins Firecracker Executioner P.E.K.K.A
Arrows Executioner Cannon Firecracker P.E.K.K.A Electro Wizard
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Executioner Electro Wizard
Arrows
Arrows Firecracker
Executioner Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Goblins Electro Wizard
Firecracker Arrows Electro Wizard
Arrows Firecracker Executioner
Firecracker Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Arrows Firecracker Executioner Electro Wizard
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Executioner
Arrows Firecracker Executioner Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Executioner Electro Wizard
Electro Wizard Firecracker
Arrows
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Electro Wizard
Arrows Firecracker Executioner Electro Wizard
Arrows
Firecracker Executioner Electro Wizard
Arrows Firecracker Executioner
Arrows
Firecracker Executioner P.E.K.K.A
Firecracker Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Executioner Electro Wizard
P.E.K.K.A
Firecracker

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