My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblins Cannon Goblin Barrel
Zap
Goblins Cannon Firecracker Goblin Barrel
Barbarian Barrel
Goblins Cannon Firecracker Valkyrie Goblin Barrel
The Log
Goblins Cannon Firecracker Goblin Barrel
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Goblins Firecracker Goblin Barrel
Royal Delivery
Goblins Firecracker Valkyrie Goblin Barrel P.E.K.K.A
Fireball
Cannon Firecracker Goblin Barrel
Poison
Cannon Firecracker
Lightning
Cannon Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Cannon Firecracker Goblin Barrel Valkyrie P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Cannon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Arrows
P.E.K.K.A Goblin Barrel
Cannon
Firecracker
Valkyrie Goblin Barrel P.E.K.K.A
Valkyrie
Goblin Barrel Goblins Firecracker P.E.K.K.A
Goblin Barrel
Valkyrie Arrows Firecracker P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Valkyrie Goblin Barrel The Log
The Log
P.E.K.K.A

Defense Synergies 4 11

Goblins
Cannon Firecracker The Log
Arrows
Cannon Valkyrie P.E.K.K.A
Cannon
The Log Goblins Arrows Firecracker Valkyrie
Firecracker
Valkyrie The Log Goblins Cannon P.E.K.K.A
Valkyrie
Firecracker Arrows Cannon P.E.K.K.A The Log
Goblin Barrel
P.E.K.K.A
The Log Arrows Firecracker Valkyrie
The Log
Cannon Firecracker P.E.K.K.A Goblins Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie The Log
P.E.K.K.A Goblins Cannon Firecracker Valkyrie The Log
Cannon P.E.K.K.A Goblins Valkyrie
Cannon P.E.K.K.A Goblins Firecracker Valkyrie
Arrows Firecracker Valkyrie P.E.K.K.A The Log
Arrows The Log Goblins Cannon Firecracker Valkyrie
Arrows Cannon Firecracker
Arrows Cannon Valkyrie P.E.K.K.A The Log
Cannon P.E.K.K.A Goblins
Goblins Cannon Firecracker Valkyrie
Goblins Valkyrie Arrows Cannon Firecracker The Log
Arrows Firecracker
Cannon P.E.K.K.A Valkyrie The Log
Valkyrie Goblins Arrows Cannon Firecracker P.E.K.K.A The Log
P.E.K.K.A Cannon
Cannon P.E.K.K.A The Log
Goblins Arrows Cannon Firecracker Valkyrie P.E.K.K.A
Arrows Cannon Valkyrie Goblins Firecracker The Log
Arrows Valkyrie The Log Cannon Firecracker
P.E.K.K.A Cannon
Valkyrie Goblins Arrows Cannon Firecracker P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins P.E.K.K.A
Arrows Firecracker Valkyrie The Log
P.E.K.K.A Goblins Valkyrie The Log
Valkyrie P.E.K.K.A The Log
P.E.K.K.A Cannon Valkyrie
Arrows Firecracker
P.E.K.K.A Goblins Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Goblins Firecracker Valkyrie The Log
P.E.K.K.A Cannon
P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Valkyrie The Log
P.E.K.K.A Cannon Valkyrie
Cannon Firecracker Valkyrie
Goblins Firecracker Valkyrie P.E.K.K.A The Log
Arrows Valkyrie Cannon Firecracker P.E.K.K.A The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Goblins
Firecracker Arrows Valkyrie The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Valkyrie
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Arrows The Log
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Arrows Firecracker
Arrows The Log
Firecracker Valkyrie
Arrows The Log Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker

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