My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Goblins Cannon Barbarians Battle Ram
Zap
Goblins Cannon Battle Ram
Barbarian Barrel
Goblins Cannon Barbarians Valkyrie Battle Ram Wizard
The Log
Goblins Cannon Barbarians Mini P.E.K.K.A Battle Ram
Earthquake
Cannon Barbarians
Arrows
Goblins
Royal Delivery
Goblins Barbarians Mini P.E.K.K.A Valkyrie Battle Ram Wizard
Fireball
Cannon Barbarians Battle Ram Wizard
Poison
Cannon Barbarians Wizard
Lightning
Cannon Mini P.E.K.K.A Valkyrie Battle Ram Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Cannon Fireball Mini P.E.K.K.A Valkyrie Battle Ram Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Cannon Fireball Mini P.E.K.K.A

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Battle Ram
Cannon
Barbarians
Fireball
Battle Ram
Mini P.E.K.K.A
Valkyrie Wizard
Valkyrie
Goblins Mini P.E.K.K.A Battle Ram Wizard
Battle Ram
Goblins Fireball Valkyrie
Wizard
Mini P.E.K.K.A Valkyrie

Defense Synergies 0 11

Goblins
Cannon Wizard
Cannon
Goblins Fireball Mini P.E.K.K.A Valkyrie Wizard
Barbarians
Fireball
Cannon Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Cannon Fireball Valkyrie Wizard
Valkyrie
Cannon Fireball Mini P.E.K.K.A Wizard
Battle Ram
Wizard
Goblins Cannon Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie Wizard
Barbarians Mini P.E.K.K.A Goblins Cannon Valkyrie
Cannon Barbarians Mini P.E.K.K.A Goblins Valkyrie
Cannon Barbarians Mini P.E.K.K.A Goblins Valkyrie
Barbarians Fireball Mini P.E.K.K.A Valkyrie
Fireball Goblins Cannon Valkyrie
Cannon Fireball Wizard
Cannon Barbarians Fireball Valkyrie
Cannon Barbarians Mini P.E.K.K.A Goblins
Goblins Cannon Barbarians Mini P.E.K.K.A Valkyrie
Goblins Barbarians Valkyrie Cannon Fireball Wizard
Fireball Wizard
Cannon Barbarians Mini P.E.K.K.A Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Goblins Cannon Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Cannon
Barbarians Cannon Fireball Mini P.E.K.K.A
Barbarians Wizard Goblins Cannon Fireball Mini P.E.K.K.A Valkyrie
Cannon Fireball Valkyrie Goblins Barbarians Wizard
Valkyrie Wizard Cannon Barbarians Fireball
Barbarians Mini P.E.K.K.A Cannon
Valkyrie Wizard Goblins Cannon Barbarians Fireball Mini P.E.K.K.A
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Goblins Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard
Barbarians Goblins Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Barbarians Fireball
Barbarians Cannon Mini P.E.K.K.A Valkyrie
Fireball Wizard
Mini P.E.K.K.A Goblins Barbarians Fireball Valkyrie
Mini P.E.K.K.A Barbarians Valkyrie
Goblins Barbarians Fireball Mini P.E.K.K.A Valkyrie
Cannon Barbarians
Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Fireball Valkyrie
Barbarians Mini P.E.K.K.A Cannon Fireball Valkyrie Wizard
Wizard Cannon Barbarians Fireball Valkyrie
Barbarians Goblins Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Cannon Barbarians Fireball Mini P.E.K.K.A Wizard
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Barbarians Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Goblins Fireball Mini P.E.K.K.A
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball
Fireball Wizard

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