My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Wall Breakers Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner
Giant Snowball
Goblins Cannon Wall Breakers Electro Dragon Miner Lumberjack
Zap
Goblins Cannon Wall Breakers
Barbarian Barrel
Goblins Cannon Wall Breakers Lumberjack
The Log
Goblins Cannon Wall Breakers Lumberjack
Earthquake
Cannon
Arrows
Goblins Wall Breakers
Royal Delivery
Goblins Wall Breakers Electro Dragon Miner Lumberjack
Fireball
Cannon Wall Breakers Electro Dragon Lumberjack
Poison
Cannon Electro Dragon
Lightning
Cannon Electro Dragon Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Rage Cannon Miner Fireball Lumberjack Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Wall Breakers Rage Cannon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Cannon
Fireball
Wall Breakers Miner
Wall Breakers
Miner Fireball
Rage
Electro Dragon
Electro Dragon
Rage Miner
Miner
Goblins Wall Breakers Fireball Electro Dragon Lumberjack
Lumberjack
Miner

Defense Synergies 0 8

Goblins
Cannon Electro Dragon
Cannon
Goblins Fireball Electro Dragon Lumberjack
Fireball
Cannon Miner Lumberjack
Wall Breakers
Rage
Electro Dragon
Goblins Cannon Lumberjack
Miner
Fireball
Lumberjack
Cannon Fireball Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Electro Dragon
Lumberjack Goblins Cannon Electro Dragon
Cannon Lumberjack Goblins Electro Dragon
Cannon Lumberjack Goblins Electro Dragon
Fireball Lumberjack
Fireball Goblins Cannon Electro Dragon Lumberjack
Cannon Fireball Electro Dragon
Cannon Fireball Electro Dragon
Cannon Goblins Lumberjack
Goblins Cannon Miner Lumberjack
Goblins Cannon Fireball Electro Dragon Lumberjack
Fireball Electro Dragon
Cannon Lumberjack Fireball Electro Dragon
Fireball Goblins Cannon Electro Dragon Lumberjack
Cannon Lumberjack
Cannon Fireball Lumberjack
Goblins Cannon Fireball Electro Dragon Lumberjack
Cannon Fireball Goblins Electro Dragon Lumberjack
Cannon Fireball Electro Dragon Lumberjack
Cannon Lumberjack
Goblins Cannon Fireball Electro Dragon Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Fireball
Fireball Electro Dragon Miner Lumberjack
Lumberjack Goblins Electro Dragon
Lumberjack Fireball
Cannon Lumberjack
Fireball Electro Dragon
Goblins Fireball Lumberjack
Lumberjack
Electro Dragon Goblins Fireball
Cannon
Electro Dragon Lumberjack
Fireball
Cannon Fireball Lumberjack
Cannon Fireball Electro Dragon
Electro Dragon Goblins Fireball Lumberjack
Cannon Fireball Electro Dragon
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Electro Dragon Miner
Fireball Electro Dragon Miner
Fireball
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Miner Electro Dragon
Goblins Fireball Electro Dragon Lumberjack
Miner Fireball Electro Dragon
Fireball Electro Dragon
Fireball Miner
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon Miner
Fireball
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Miner Electro Dragon
Fireball Electro Dragon Miner
Fireball Miner
Fireball Electro Dragon
Electro Dragon Fireball
Fireball
Fireball Electro Dragon Miner
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Miner Electro Dragon Lumberjack
Fireball Electro Dragon
Fireball
Electro Dragon
Electro Dragon Fireball
Fireball Electro Dragon
Electro Dragon Fireball Miner
Fireball Electro Dragon

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