My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Phoenix Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Phoenix Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix Ram Rider
Giant Snowball
Goblins Cannon Ram Rider
Zap
Goblins Cannon Firecracker Ram Rider
Barbarian Barrel
Goblins Cannon Firecracker
The Log
Goblins Cannon Firecracker Ram Rider
Earthquake
Cannon Firecracker
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Ram Rider
Fireball
Cannon Firecracker Ram Rider
Poison
Cannon Firecracker Phoenix
Lightning
Cannon Phoenix Ram Rider
Rocket
Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Cannon Firecracker Fireball Phoenix Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Cannon Firecracker

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Cannon
Firecracker
Ram Rider Mega Knight
Fireball
The Log Ram Rider Mega Knight
The Log
Fireball Ram Rider Mega Knight
Phoenix
Ram Rider
Firecracker Fireball The Log Mega Knight
Mega Knight
Firecracker Fireball The Log Ram Rider

Defense Synergies 3 11

Goblins
Cannon Firecracker The Log Phoenix
Cannon
The Log Goblins Firecracker Fireball
Firecracker
The Log Goblins Cannon Mega Knight
Fireball
The Log Cannon Ram Rider Mega Knight
The Log
Cannon Firecracker Fireball Goblins Ram Rider Mega Knight
Phoenix
Goblins
Ram Rider
Fireball The Log
Mega Knight
Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball The Log Ram Rider
Goblins Cannon Firecracker The Log Phoenix Ram Rider Mega Knight
Cannon Ram Rider Mega Knight Goblins
Cannon Goblins Firecracker Phoenix Ram Rider Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Goblins Cannon Firecracker Mega Knight
Ram Rider Cannon Firecracker Fireball Phoenix
Cannon Fireball The Log Phoenix Ram Rider Mega Knight
Cannon Goblins Phoenix
Goblins Cannon Firecracker Phoenix Mega Knight
Goblins Cannon Firecracker Fireball The Log Ram Rider Mega Knight
Firecracker Fireball Phoenix Ram Rider
Cannon Mega Knight Fireball The Log Ram Rider
Fireball Mega Knight Goblins Cannon Firecracker The Log
Cannon Phoenix Ram Rider Mega Knight
Cannon Fireball The Log Ram Rider Mega Knight
Mega Knight Goblins Cannon Firecracker Fireball
Cannon Fireball Mega Knight Goblins Firecracker The Log Ram Rider
The Log Cannon Firecracker Fireball Ram Rider Mega Knight
Cannon Phoenix Ram Rider
Mega Knight Goblins Cannon Firecracker Fireball The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Fireball
Fireball Firecracker The Log Phoenix Mega Knight
Mega Knight Goblins The Log Ram Rider
Mega Knight Fireball The Log Phoenix Ram Rider
Cannon Phoenix Ram Rider Mega Knight
Firecracker Fireball Ram Rider
Goblins Fireball Phoenix Ram Rider
Mega Knight Phoenix
Mega Knight Goblins Firecracker Fireball The Log Phoenix
Cannon Phoenix
Mega Knight Phoenix
Mega Knight Fireball The Log Phoenix
Mega Knight Cannon Fireball Ram Rider
Cannon Firecracker Fireball Mega Knight
Phoenix Goblins Firecracker Fireball The Log
Mega Knight Cannon Firecracker Fireball The Log Phoenix
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Ram Rider
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball Ram Rider
Firecracker The Log
Fireball The Log Firecracker Ram Rider
Fireball The Log Firecracker Ram Rider
Goblins Fireball
Firecracker Fireball The Log Ram Rider
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log Mega Knight
Fireball
Firecracker Fireball The Log Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Mega Knight
Firecracker Fireball The Log Ram Rider
Fireball The Log Ram Rider Mega Knight
Fireball Firecracker The Log
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball The Log Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball The Log
Fireball
Fireball Firecracker Ram Rider
The Log Fireball
Fireball Firecracker Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Mega Knight
Fireball Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: