My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Goblins Cannon
Zap
Goblins Cannon Firecracker Bandit
Barbarian Barrel
Goblins Cannon Firecracker Bandit Electro Wizard
The Log
Goblins Cannon Firecracker Bandit
Earthquake
Cannon Firecracker
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker P.E.K.K.A Bandit Electro Wizard
Fireball
Cannon Firecracker Bandit Electro Wizard
Poison
Cannon Firecracker Electro Wizard
Lightning
Cannon Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Cannon Firecracker Bandit Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Cannon Firecracker

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Cannon
Firecracker
P.E.K.K.A Bandit
Lightning
P.E.K.K.A
Electro Wizard Firecracker The Log
The Log
P.E.K.K.A Bandit
Bandit
Firecracker The Log Electro Wizard
Electro Wizard
P.E.K.K.A Bandit

Defense Synergies 3 16

Goblins
Cannon Firecracker The Log Bandit Electro Wizard
Cannon
The Log Goblins Firecracker Bandit Electro Wizard
Firecracker
The Log Goblins Cannon P.E.K.K.A Bandit Electro Wizard
Lightning
The Log
P.E.K.K.A
The Log Firecracker Electro Wizard
The Log
Cannon Firecracker P.E.K.K.A Goblins Lightning Bandit Electro Wizard
Bandit
Goblins Cannon Firecracker The Log Electro Wizard
Electro Wizard
Goblins Cannon Firecracker P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Firecracker The Log Electro Wizard
P.E.K.K.A Goblins Cannon Firecracker The Log Bandit Electro Wizard
Cannon P.E.K.K.A Goblins Lightning Bandit Electro Wizard
Cannon P.E.K.K.A Goblins Firecracker Bandit Electro Wizard
Lightning Firecracker P.E.K.K.A The Log
The Log Goblins Cannon Firecracker Bandit Electro Wizard
Lightning Electro Wizard Cannon Firecracker
Lightning Cannon P.E.K.K.A The Log Bandit Electro Wizard
Cannon P.E.K.K.A Goblins
Goblins Cannon Firecracker Bandit Electro Wizard
Goblins Electro Wizard Cannon Firecracker The Log Bandit
Firecracker Electro Wizard
Cannon P.E.K.K.A Lightning The Log Bandit Electro Wizard
Goblins Cannon Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Bandit Electro Wizard
Cannon Lightning P.E.K.K.A The Log Bandit Electro Wizard
Goblins Cannon Firecracker P.E.K.K.A Electro Wizard
Cannon Goblins Firecracker The Log Bandit Electro Wizard
The Log Cannon Firecracker Bandit Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Goblins Cannon Firecracker P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Firecracker Lightning The Log
P.E.K.K.A Bandit Goblins Lightning The Log Electro Wizard
Lightning P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Cannon Bandit
Firecracker Electro Wizard
P.E.K.K.A Goblins Lightning Bandit Electro Wizard
P.E.K.K.A
Lightning P.E.K.K.A Electro Wizard Goblins Firecracker The Log Bandit
P.E.K.K.A Cannon
P.E.K.K.A
Lightning P.E.K.K.A The Log Electro Wizard
Lightning P.E.K.K.A Cannon Bandit
Cannon Firecracker
Electro Wizard Goblins Firecracker Lightning P.E.K.K.A The Log
Cannon Firecracker P.E.K.K.A The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker The Log Bandit
Firecracker The Log Bandit Electro Wizard
Lightning The Log Bandit
Lightning Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker Lightning
The Log Firecracker Lightning Bandit
Lightning Goblins Electro Wizard
Firecracker Lightning The Log Bandit Electro Wizard
Lightning Firecracker
Lightning Firecracker The Log Bandit
Lightning Firecracker Bandit
Lightning Firecracker The Log
Lightning Firecracker The Log Bandit
Lightning Firecracker The Log Bandit
Lightning
Lightning
Lightning Firecracker The Log Bandit Electro Wizard
Lightning Firecracker The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
Firecracker The Log
Firecracker The Log Lightning Bandit Electro Wizard
Lightning The Log Bandit
Lightning Firecracker The Log Bandit
Lightning Firecracker Electro Wizard
Lightning Electro Wizard Firecracker
Lightning
Lightning The Log Bandit
Lightning Firecracker Electro Wizard
P.E.K.K.A
Firecracker Lightning The Log
Lightning Electro Wizard Bandit
Lightning Firecracker Electro Wizard
The Log
Lightning Firecracker Electro Wizard
The Log Firecracker Lightning
Lightning
Firecracker P.E.K.K.A
Firecracker Lightning The Log Electro Wizard
Firecracker Lightning Electro Wizard
Lightning Firecracker The Log Bandit Electro Wizard
P.E.K.K.A
Lightning Firecracker

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