My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Skeleton Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Hogs Giant Skeleton Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Giant Skeleton
Giant Snowball
Goblins Bats Cannon Royal Hogs
Zap
Goblins Bats Cannon Royal Hogs
Barbarian Barrel
Goblins Cannon Royal Hogs Giant Skeleton
The Log
Goblins Cannon Royal Hogs Giant Skeleton
Earthquake
Cannon Royal Hogs
Arrows
Goblins Bats Royal Hogs
Royal Delivery
Goblins Bats Royal Hogs Giant Skeleton
Fireball
Cannon Royal Hogs
Poison
Bats Cannon Royal Hogs
Lightning
Cannon Archer Queen
Rocket
Royal Hogs Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Cannon Earthquake Royal Hogs Archer Queen Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats The Log Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Giant Skeleton Royal Hogs
Cannon
Earthquake
Royal Hogs Giant Skeleton The Log
Royal Hogs
Earthquake Bats The Log Archer Queen
Giant Skeleton
Bats Earthquake The Log Archer Queen
The Log
Earthquake Royal Hogs Giant Skeleton
Archer Queen
Royal Hogs Giant Skeleton

Defense Synergies 2 12

Goblins
Cannon Giant Skeleton The Log Archer Queen
Bats
Cannon Earthquake Giant Skeleton The Log
Cannon
The Log Goblins Bats Earthquake Archer Queen
Earthquake
Bats Cannon The Log
Royal Hogs
Giant Skeleton
Goblins Bats The Log
The Log
Cannon Archer Queen Goblins Bats Earthquake Giant Skeleton
Archer Queen
The Log Goblins Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon The Log
Goblins Bats Cannon The Log
Cannon Goblins Bats Giant Skeleton
Cannon Goblins Bats
Earthquake Giant Skeleton The Log
The Log Goblins Bats Cannon Earthquake
Bats Cannon
Earthquake Cannon Giant Skeleton The Log
Cannon Goblins Archer Queen
Goblins Cannon Giant Skeleton
Goblins Bats Cannon Earthquake Giant Skeleton The Log
Bats
Cannon Bats Earthquake Giant Skeleton The Log
Goblins Bats Cannon Earthquake The Log
Cannon
Cannon The Log
Goblins Bats Cannon
Cannon Goblins Bats The Log
Earthquake The Log Bats Cannon Giant Skeleton
Cannon
Goblins Bats Cannon Earthquake Giant Skeleton The Log
Cannon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Skeleton
The Log
Giant Skeleton Goblins Bats The Log
Giant Skeleton Bats The Log
Giant Skeleton Cannon
Bats
Goblins Bats Giant Skeleton
Giant Skeleton
Giant Skeleton Goblins Bats The Log
Cannon
Bats Giant Skeleton
Giant Skeleton The Log Archer Queen
Giant Skeleton Cannon
Cannon
Goblins Bats Giant Skeleton The Log Archer Queen
Bats Cannon Earthquake Giant Skeleton The Log Archer Queen
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Giant Skeleton The Log
The Log
Earthquake Giant Skeleton The Log
Earthquake Giant Skeleton The Log
Earthquake The Log
Bats
Earthquake The Log
Earthquake The Log
The Log
Goblins Bats
Earthquake The Log
Archer Queen
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
Earthquake
Bats
Earthquake The Log
Earthquake The Log
Earthquake Giant Skeleton The Log
The Log
Earthquake The Log
Earthquake The Log
The Log Earthquake
The Log
The Log
Bats
Bats
Earthquake The Log
Giant Skeleton
Earthquake The Log
Earthquake Bats
Archer Queen
The Log
The Log Earthquake
Giant Skeleton Archer Queen
Archer Queen
Bats Giant Skeleton The Log Archer Queen
Bats Archer Queen
Giant Skeleton The Log Archer Queen

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: