My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Sparky
Giant Snowball
Goblins Bats Cannon
Zap
Goblins Bats Cannon Firecracker Sparky
Barbarian Barrel
Goblins Cannon Firecracker Giant Skeleton Sparky
The Log
Goblins Cannon Firecracker Giant Skeleton Sparky
Earthquake
Cannon Firecracker
Arrows
Goblins Bats Firecracker
Royal Delivery
Goblins Bats Firecracker Giant Skeleton Sparky
Fireball
Cannon Firecracker Sparky
Poison
Bats Cannon Firecracker Sparky
Lightning
Cannon Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Cannon Firecracker Poison Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats The Log Cannon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Giant Skeleton Firecracker Sparky
Cannon
Firecracker
Bats Giant Skeleton Sparky
Poison
Giant Skeleton The Log
Giant Skeleton
Bats Firecracker Poison The Log Sparky
The Log
Poison Giant Skeleton Sparky
Sparky
Bats Firecracker Giant Skeleton The Log

Defense Synergies 2 18

Goblins
Cannon Firecracker Poison Giant Skeleton The Log
Bats
Cannon Firecracker Giant Skeleton The Log Sparky
Cannon
The Log Goblins Bats Firecracker Poison Sparky
Firecracker
The Log Goblins Bats Cannon Giant Skeleton
Poison
Goblins Cannon The Log Sparky
Giant Skeleton
Goblins Bats Firecracker The Log
The Log
Cannon Firecracker Goblins Bats Poison Giant Skeleton Sparky
Sparky
Bats Cannon Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log Sparky
Sparky Goblins Bats Cannon Firecracker The Log
Cannon Sparky Goblins Bats Giant Skeleton
Cannon Sparky Goblins Bats Firecracker
Firecracker Poison Giant Skeleton The Log Sparky
The Log Goblins Bats Cannon Firecracker
Bats Cannon Firecracker Poison
Cannon Poison Giant Skeleton The Log Sparky
Cannon Sparky Goblins
Goblins Cannon Firecracker Giant Skeleton Sparky
Goblins Bats Poison Cannon Firecracker Giant Skeleton The Log
Bats Firecracker Poison
Cannon Sparky Bats Giant Skeleton The Log
Sparky Goblins Bats Cannon Firecracker Poison The Log
Sparky Cannon
Cannon The Log Sparky
Sparky Goblins Bats Cannon Firecracker Poison
Cannon Goblins Bats Firecracker The Log
Poison The Log Bats Cannon Firecracker Giant Skeleton
Sparky Cannon
Goblins Bats Cannon Firecracker Poison Giant Skeleton The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Skeleton Sparky
Poison Firecracker The Log
Giant Skeleton Goblins Bats The Log Sparky
Giant Skeleton Bats The Log Sparky
Giant Skeleton Cannon Sparky
Firecracker Poison Bats
Sparky Goblins Bats Giant Skeleton
Giant Skeleton Sparky
Giant Skeleton Goblins Bats Firecracker Poison The Log Sparky
Cannon Sparky
Bats Giant Skeleton Sparky
Poison Giant Skeleton The Log
Giant Skeleton Cannon Sparky
Cannon Firecracker Sparky
Sparky Goblins Bats Firecracker Poison Giant Skeleton The Log
Bats Poison Cannon Firecracker Giant Skeleton The Log Sparky
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Giant Skeleton The Log Sparky
Firecracker Poison The Log
Poison Giant Skeleton The Log Sparky
Firecracker Poison Giant Skeleton The Log Sparky
Poison Firecracker The Log Sparky
Firecracker Poison Bats
Firecracker Poison The Log Sparky
Poison The Log Firecracker
Poison The Log Firecracker
Goblins Bats Poison Sparky
Firecracker Poison The Log Sparky
Poison Firecracker
Poison Firecracker The Log Sparky
Firecracker Poison
Firecracker Poison The Log Sparky
Firecracker Poison The Log Sparky
Firecracker Poison The Log Sparky
Poison Sparky
Bats Sparky
Firecracker Poison The Log Sparky
Firecracker Poison The Log
Poison Giant Skeleton The Log Sparky
Poison
The Log Sparky
Poison The Log
Firecracker Poison The Log Sparky
Firecracker Poison The Log Sparky
Poison The Log Sparky
Poison Firecracker The Log Sparky
Poison Bats Firecracker Sparky
Bats Firecracker Poison
Sparky
Poison The Log Sparky
Firecracker Poison Sparky
Giant Skeleton Sparky
Firecracker Poison The Log Sparky
Bats
Poison Firecracker
The Log
Poison Firecracker Sparky
The Log Firecracker Poison
Poison Giant Skeleton Sparky
Firecracker Sparky
Bats Firecracker Poison Giant Skeleton The Log Sparky
Firecracker Bats Poison
Poison Firecracker Giant Skeleton The Log Sparky
Sparky
Firecracker Sparky

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