My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch P.E.K.K.A Princess Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Goblins Cannon Battle Ram Witch Princess
Zap
Goblins Cannon Battle Ram Witch Princess
Barbarian Barrel
Goblins Cannon Battle Ram Witch Princess
The Log
Goblins Cannon Battle Ram Witch Princess
Earthquake
Cannon Witch
Arrows
Goblins Witch Princess
Royal Delivery
Goblins Battle Ram Witch P.E.K.K.A Princess
Fireball
Cannon Battle Ram Witch Princess
Poison
Cannon Witch Princess
Lightning
Cannon Battle Ram Witch Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Cannon Princess Battle Ram Witch Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Cannon Princess

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Cannon
Battle Ram
The Log Goblins Witch P.E.K.K.A Princess
Witch
Battle Ram P.E.K.K.A
P.E.K.K.A
Battle Ram Witch The Log Princess
The Log
Battle Ram P.E.K.K.A Princess
Princess
Battle Ram P.E.K.K.A The Log
Goblinstein

Defense Synergies 2 8

Goblins
Cannon The Log Princess
Cannon
The Log Goblins Witch Princess
Battle Ram
Witch
Cannon The Log
P.E.K.K.A
The Log Princess
The Log
Cannon P.E.K.K.A Goblins Witch Princess
Princess
Goblins Cannon P.E.K.K.A The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
P.E.K.K.A Goblins Cannon Witch The Log
Cannon Witch P.E.K.K.A Goblins
Cannon Witch P.E.K.K.A Goblins
P.E.K.K.A The Log Princess
The Log Goblins Cannon
Cannon Witch Princess
Cannon P.E.K.K.A The Log
Cannon Witch P.E.K.K.A Goblins Princess
Goblins Cannon
Goblins Witch Cannon The Log Princess
Witch Princess
Cannon P.E.K.K.A Witch The Log
Goblins Cannon Witch P.E.K.K.A The Log Princess
P.E.K.K.A Cannon
Cannon P.E.K.K.A The Log
Goblins Cannon Witch P.E.K.K.A
Cannon Goblins Witch The Log
Witch The Log Cannon Princess
P.E.K.K.A Cannon
Goblins Cannon Witch P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Witch P.E.K.K.A
The Log
P.E.K.K.A Goblins Witch The Log
P.E.K.K.A The Log
P.E.K.K.A Cannon Witch
Witch Princess
P.E.K.K.A Goblins Witch
P.E.K.K.A
P.E.K.K.A Goblins Witch The Log
Witch P.E.K.K.A Cannon
P.E.K.K.A Witch
P.E.K.K.A The Log
P.E.K.K.A Cannon Witch
Cannon Witch Princess
Witch Goblins P.E.K.K.A The Log
Cannon Witch P.E.K.K.A The Log Princess
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess
The Log
The Log
The Log
Witch Princess
Witch The Log Princess
The Log Princess
The Log
Goblins
The Log Princess
Princess
The Log Princess
Princess
Princess The Log
Witch The Log Princess
The Log Princess
The Log Princess
Witch The Log Princess
The Log
Princess
The Log
The Log
The Log Witch Princess
Witch
The Log Witch Princess
Witch The Log Princess
The Log
Witch Princess
Witch
The Log
Princess
P.E.K.K.A
The Log Princess
Witch Princess
Witch Princess
The Log
Princess
The Log Princess
P.E.K.K.A
Witch The Log Princess
Witch Princess
Witch The Log Princess
P.E.K.K.A

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