My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Ram Rider
Giant Snowball
Goblins Cannon Tombstone Hog Rider Wall Breakers Ram Rider
Zap
Goblins Cannon Tombstone Wall Breakers Ram Rider
Barbarian Barrel
Goblins Cannon Tombstone Wall Breakers
The Log
Goblins Cannon Tombstone Hog Rider Wall Breakers Ram Rider
Earthquake
Cannon Tombstone Hog Rider
Arrows
Goblins Tombstone Wall Breakers
Royal Delivery
Goblins Hog Rider Wall Breakers Ram Rider
Fireball
Cannon Tombstone Hog Rider Wall Breakers Ram Rider
Poison
Cannon Tombstone
Lightning
Cannon Tombstone Ram Rider
Rocket
Hog Rider Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Rage Cannon Tombstone Earthquake Hog Rider Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Wall Breakers Rage Cannon

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Cannon
Tombstone
Earthquake
Hog Rider Wall Breakers Ram Rider
Hog Rider
Goblins Earthquake Rage
Wall Breakers
Earthquake
Rage
Hog Rider
Ram Rider
Earthquake

Defense Synergies 0 5

Goblins
Cannon Tombstone
Cannon
Goblins Earthquake
Tombstone
Goblins Earthquake Ram Rider
Earthquake
Cannon Tombstone
Hog Rider
Wall Breakers
Rage
Ram Rider
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Tombstone Ram Rider
Goblins Cannon Tombstone Ram Rider
Cannon Ram Rider Goblins Tombstone
Cannon Goblins Tombstone Ram Rider
Tombstone Earthquake
Goblins Cannon Earthquake
Ram Rider Cannon Tombstone
Earthquake Cannon Ram Rider
Cannon Goblins Tombstone
Goblins Cannon
Goblins Cannon Tombstone Earthquake Ram Rider
Ram Rider
Cannon Tombstone Earthquake Ram Rider
Goblins Cannon Tombstone Earthquake
Cannon Tombstone Ram Rider
Cannon Ram Rider
Goblins Cannon Tombstone
Cannon Tombstone Goblins Ram Rider
Earthquake Cannon Tombstone Ram Rider
Cannon Ram Rider
Goblins Cannon Earthquake
Cannon Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Tombstone
Tombstone Goblins Ram Rider
Ram Rider
Cannon Tombstone Ram Rider
Ram Rider
Goblins Tombstone Ram Rider
Goblins Tombstone
Cannon Tombstone
Tombstone
Cannon Tombstone Ram Rider
Cannon
Tombstone Goblins
Cannon Earthquake
Cannon Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Ram Rider
Earthquake
Earthquake
Earthquake
Ram Rider
Earthquake
Earthquake Ram Rider
Ram Rider
Goblins
Earthquake Ram Rider
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake Ram Rider
Ram Rider
Earthquake
Earthquake
Earthquake Tombstone
Ram Rider
Earthquake

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