My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Ram Rider
Giant Snowball
Goblins Dart Goblin Night Witch Ram Rider
Zap
Goblins Dart Goblin Night Witch Ram Rider
Barbarian Barrel
Goblins Dart Goblin Wizard Night Witch
The Log
Goblins Dart Goblin Mini P.E.K.K.A Ram Rider
Earthquake
Arrows
Goblins Dart Goblin Night Witch
Royal Delivery
Goblins Dart Goblin Mini P.E.K.K.A Wizard Night Witch Ram Rider
Fireball
Dart Goblin Wizard Night Witch Ram Rider
Poison
Dart Goblin Wizard Night Witch
Lightning
Mini P.E.K.K.A Wizard Night Witch Ram Rider
Rocket
Wizard Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Dart Goblin Earthquake Void Mini P.E.K.K.A Night Witch Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Dart Goblin Earthquake Void

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Dart Goblin
Ram Rider
Earthquake
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Earthquake Wizard Ram Rider
Wizard
Mini P.E.K.K.A Ram Rider
Void
Night Witch
Ram Rider
Dart Goblin Earthquake Mini P.E.K.K.A Wizard

Defense Synergies 0 9

Goblins
Dart Goblin Wizard Night Witch
Dart Goblin
Goblins Mini P.E.K.K.A Night Witch Ram Rider
Earthquake
Mini P.E.K.K.A
Mini P.E.K.K.A
Dart Goblin Earthquake Wizard Ram Rider
Wizard
Goblins Mini P.E.K.K.A
Void
Night Witch
Goblins Dart Goblin
Ram Rider
Dart Goblin Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Dart Goblin Wizard Void Ram Rider
Mini P.E.K.K.A Goblins Dart Goblin Night Witch Ram Rider
Mini P.E.K.K.A Ram Rider Goblins Dart Goblin Void Night Witch
Mini P.E.K.K.A Night Witch Goblins Dart Goblin Ram Rider
Earthquake Mini P.E.K.K.A
Goblins Dart Goblin Earthquake Night Witch
Dart Goblin Ram Rider Wizard Void Night Witch
Earthquake Dart Goblin Void Ram Rider
Mini P.E.K.K.A Goblins Night Witch
Goblins Dart Goblin Mini P.E.K.K.A Night Witch
Goblins Dart Goblin Earthquake Wizard Night Witch Ram Rider
Dart Goblin Wizard Night Witch Ram Rider
Mini P.E.K.K.A Night Witch Earthquake Wizard Ram Rider
Wizard Goblins Dart Goblin Earthquake Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Ram Rider
Wizard Goblins Mini P.E.K.K.A Night Witch
Goblins Dart Goblin Wizard Night Witch Ram Rider
Earthquake Wizard Dart Goblin Ram Rider
Mini P.E.K.K.A Dart Goblin Ram Rider
Wizard Goblins Dart Goblin Earthquake Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Void
Void Mini P.E.K.K.A Wizard
Goblins Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Night Witch Ram Rider
Mini P.E.K.K.A Night Witch Ram Rider
Wizard Dart Goblin Ram Rider
Mini P.E.K.K.A Goblins Dart Goblin Void Night Witch Ram Rider
Mini P.E.K.K.A
Void Goblins Mini P.E.K.K.A
Dart Goblin
Dart Goblin Mini P.E.K.K.A
Void
Mini P.E.K.K.A Wizard Night Witch Ram Rider
Wizard Dart Goblin
Goblins Dart Goblin Mini P.E.K.K.A Night Witch
Dart Goblin Earthquake Mini P.E.K.K.A Wizard
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Dart Goblin
Void Dart Goblin Ram Rider
Earthquake Dart Goblin Void
Earthquake Dart Goblin Void
Wizard Earthquake
Wizard Dart Goblin Ram Rider
Dart Goblin Earthquake Wizard
Earthquake Dart Goblin Wizard Ram Rider
Void Dart Goblin Wizard Ram Rider
Goblins Mini P.E.K.K.A Void Night Witch
Void Dart Goblin Earthquake Wizard Ram Rider
Void Dart Goblin Wizard
Earthquake Dart Goblin Void
Earthquake Dart Goblin Void
Earthquake Dart Goblin
Earthquake Dart Goblin Wizard
Earthquake Dart Goblin Wizard
Earthquake
Mini P.E.K.K.A Night Witch
Void Dart Goblin Earthquake Mini P.E.K.K.A Wizard
Dart Goblin Earthquake Wizard Void
Earthquake Void Night Witch
Wizard Void
Void
Earthquake Void
Earthquake Wizard
Void Dart Goblin Earthquake Wizard Ram Rider
Void Wizard Ram Rider
Void Dart Goblin
Dart Goblin Wizard Void Night Witch
Dart Goblin Wizard Void
Mini P.E.K.K.A Void Night Witch
Void Dart Goblin Earthquake Wizard Night Witch
Void
Earthquake Wizard
Earthquake Dart Goblin Void Night Witch
Dart Goblin Wizard Ram Rider
Void Dart Goblin Mini P.E.K.K.A Wizard
Dart Goblin Earthquake Wizard
Void
Dart Goblin
Dart Goblin
Dart Goblin Void
Void Dart Goblin
Dart Goblin Wizard Void
Void

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