My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Hunter Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elixir Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs Goblin Curse Guards
Giant Snowball
Goblins Royal Hogs Goblin Curse Guards
Zap
Goblins Royal Hogs Goblin Curse Guards
Barbarian Barrel
Goblins Elixir Golem Royal Hogs Goblin Curse Guards Hunter
The Log
Goblins Elixir Golem Royal Hogs Goblin Curse Guards Hunter
Earthquake
Elixir Golem Royal Hogs Guards
Arrows
Goblins Royal Hogs Goblin Curse Guards
Royal Delivery
Goblins Elixir Golem Royal Hogs Guards Hunter
Fireball
Elixir Golem Royal Hogs Hunter
Poison
Elixir Golem Royal Hogs Goblin Curse Guards Hunter
Lightning
Hunter Goblinstein
Rocket
Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Goblin Curse Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Curse The Log Elixir Golem Guards Hunter Royal Hogs Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Goblin Curse The Log Elixir Golem

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Elixir Golem
Hunter The Log
Royal Hogs
Guards The Log
Goblin Curse
The Log
Guards
Royal Hogs The Log
Hunter
Elixir Golem
The Log
Goblin Curse Elixir Golem Royal Hogs Guards
Goblinstein

Defense Synergies 1 4

Goblins
Hunter The Log
Elixir Golem
Royal Hogs
Goblin Curse
Guards
Hunter The Log
Hunter
Guards Goblins The Log
The Log
Goblins Guards Hunter
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Hunter Goblins Goblin Curse The Log
Hunter Goblins Goblin Curse
Hunter Goblins Goblin Curse Guards
The Log
The Log Goblins Guards Hunter
Hunter Goblin Curse
The Log
Hunter Goblins Goblin Curse
Guards Goblins Hunter
Goblins Goblin Curse Guards Hunter The Log
Hunter Goblin Curse
Hunter Goblin Curse Guards The Log
Goblins Goblin Curse Guards Hunter The Log
Goblin Curse Hunter
Goblin Curse Hunter The Log
Goblins Hunter
Goblins Guards Hunter The Log
Hunter The Log Goblin Curse Guards
Goblin Curse Hunter
Goblins Goblin Curse Guards Hunter The Log
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins
Hunter The Log
Guards Goblins Hunter The Log
Guards Hunter The Log
Goblin Curse Guards Hunter
Goblin Curse Hunter
Guards Goblins Hunter
Goblin Curse Hunter
Goblins The Log
Goblin Curse Guards
Guards Hunter
Guards The Log
Goblin Curse Guards Hunter
Goblin Curse
Guards Goblins Hunter The Log
Goblin Curse Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Goblin Curse The Log
The Log
Guards The Log
Goblin Curse The Log
Goblin Curse Hunter
The Log
The Log Goblin Curse Hunter
The Log
Goblins Guards
The Log
Goblin Curse
Hunter The Log
The Log
Hunter The Log
The Log
Hunter The Log
Goblin Curse The Log
The Log
The Log
The Log
Goblin Curse The Log Hunter
The Log Hunter
The Log
Goblin Curse The Log
Goblin Curse Hunter
Guards
Hunter The Log
Goblin Curse The Log
Guards
Goblin Curse Hunter
The Log
Hunter
The Log
Guards The Log
The Log

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