My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Cannon Cart Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Cannon Cart Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Elixir Golem Cannon Cart Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Cannon Cart Bandit
Giant Snowball
Fire Spirit Goblins Goblin Barrel Witch
Zap
Fire Spirit Goblins Goblin Barrel Witch Cannon Cart Bandit
Barbarian Barrel
Fire Spirit Goblins Elixir Golem Goblin Barrel Witch Cannon Cart Bandit
The Log
Fire Spirit Goblins Elixir Golem Goblin Barrel Witch Cannon Cart Bandit
Earthquake
Elixir Golem Goblin Barrel Witch
Arrows
Fire Spirit Goblins Goblin Barrel Witch
Royal Delivery
Fire Spirit Goblins Elixir Golem Goblin Barrel Witch Cannon Cart Bandit
Fireball
Elixir Golem Goblin Barrel Witch Cannon Cart Bandit
Poison
Elixir Golem Witch
Lightning
Witch Cannon Cart Bandit
Rocket
Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Golem Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Elixir Golem Goblin Barrel Bandit Poison Witch Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Elixir Golem Goblin Barrel

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elixir Golem Goblin Barrel Cannon Cart Bandit
Goblins
Elixir Golem
Poison Fire Spirit Goblin Barrel Witch Bandit
Goblin Barrel
Fire Spirit Elixir Golem Cannon Cart Bandit
Poison
Elixir Golem Cannon Cart
Witch
Elixir Golem Cannon Cart Bandit
Cannon Cart
Fire Spirit Goblin Barrel Poison Witch Bandit
Bandit
Fire Spirit Elixir Golem Goblin Barrel Witch Cannon Cart

Defense Synergies 0 6

Fire Spirit
Goblins
Poison Cannon Cart Bandit
Elixir Golem
Goblin Barrel
Poison
Goblins
Witch
Cannon Cart Bandit
Cannon Cart
Goblins Witch Bandit
Bandit
Goblins Witch Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart
Goblins Witch Cannon Cart Bandit
Witch Fire Spirit Goblins Cannon Cart Bandit
Witch Goblins Cannon Cart Bandit
Poison
Fire Spirit Goblins Cannon Cart Bandit
Fire Spirit Poison Witch
Poison Cannon Cart Bandit
Witch Goblins
Fire Spirit Goblins Cannon Cart Bandit
Goblins Poison Witch Cannon Cart Bandit
Poison Witch
Fire Spirit Witch Cannon Cart Bandit
Fire Spirit Goblins Poison Witch Cannon Cart
Cannon Cart Bandit
Bandit
Goblins Poison Witch Cannon Cart
Fire Spirit Goblins Witch Cannon Cart Bandit
Poison Witch Fire Spirit Cannon Cart Bandit
Cannon Cart
Fire Spirit Goblins Poison Witch Cannon Cart Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Witch Cannon Cart Bandit
Poison Bandit Cannon Cart
Bandit Goblins Witch Cannon Cart
Cannon Cart Bandit
Witch Cannon Cart Bandit
Fire Spirit Poison Witch
Goblins Witch Cannon Cart Bandit
Cannon Cart
Goblins Poison Witch Cannon Cart Bandit
Witch
Witch Cannon Cart
Poison
Cannon Cart Witch Bandit
Witch Cannon Cart
Witch Goblins Poison Cannon Cart
Poison Witch Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Bandit
Poison Cannon Cart Bandit
Cannon Cart Poison
Poison Fire Spirit
Poison Fire Spirit Witch
Fire Spirit Poison Witch
Poison Fire Spirit
Poison Bandit
Fire Spirit Goblins Poison
Poison Cannon Cart Bandit
Poison Fire Spirit
Poison Fire Spirit Cannon Cart Bandit
Poison Cannon Cart Bandit
Poison Cannon Cart
Poison Witch Cannon Cart Bandit
Poison Cannon Cart Bandit
Poison
Fire Spirit Poison Bandit
Fire Spirit Poison Witch
Poison
Poison
Poison Cannon Cart
Poison Fire Spirit Witch
Witch
Poison Witch Bandit
Poison Witch Bandit
Poison Bandit
Poison Fire Spirit Witch
Poison Witch
Poison Bandit
Poison
Poison
Fire Spirit Witch Cannon Cart Bandit
Poison Fire Spirit Witch
Poison Cannon Cart
Poison
Poison
Cannon Cart
Poison Witch
Poison Witch
Poison Witch Cannon Cart Bandit
Cannon Cart

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