My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Demolisher Bowler Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Dart Goblin Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher
Giant Snowball
Fire Spirit Goblins Dart Goblin
Zap
Fire Spirit Goblins Dart Goblin Goblin Giant
Barbarian Barrel
Fire Spirit Goblins Dart Goblin Goblin Cage
The Log
Fire Spirit Goblins Dart Goblin Goblin Cage Goblin Demolisher
Earthquake
Goblin Cage
Arrows
Fire Spirit Goblins Dart Goblin
Royal Delivery
Fire Spirit Goblins Dart Goblin Goblin Cage Goblin Demolisher Bowler
Fireball
Dart Goblin Goblin Cage Bowler
Poison
Dart Goblin Goblin Cage
Lightning
Goblin Cage Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Goblin Demolisher Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Goblin Demolisher Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins The Log Dart Goblin Goblin Cage Goblin Demolisher Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins The Log Dart Goblin

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Cage Bowler Goblin Giant
Goblins
Dart Goblin
Goblin Cage Bowler Goblin Giant The Log
Goblin Cage
Fire Spirit Dart Goblin The Log
Goblin Demolisher
Bowler
Fire Spirit Dart Goblin The Log
Goblin Giant
Fire Spirit Dart Goblin The Log
The Log
Dart Goblin Goblin Cage Bowler Goblin Giant

Defense Synergies 1 11

Fire Spirit
The Log
Goblins
Dart Goblin Goblin Cage The Log
Dart Goblin
Goblins Goblin Cage Bowler Goblin Giant The Log
Goblin Cage
Goblins Dart Goblin Bowler The Log
Goblin Demolisher
Bowler
The Log Dart Goblin Goblin Cage
Goblin Giant
Dart Goblin The Log
The Log
Bowler Fire Spirit Goblins Dart Goblin Goblin Cage Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Dart Goblin Goblin Cage Goblin Giant The Log
Goblins Dart Goblin Goblin Cage The Log
Goblin Cage Bowler Fire Spirit Goblins Dart Goblin
Goblin Cage Goblins Dart Goblin Bowler
Goblin Cage Bowler The Log
Bowler The Log Fire Spirit Goblins Dart Goblin
Dart Goblin Fire Spirit Goblin Cage
Bowler Dart Goblin Goblin Cage Goblin Giant The Log
Goblins Goblin Cage
Fire Spirit Goblins Dart Goblin Bowler
Goblins Dart Goblin Bowler Goblin Giant The Log
Dart Goblin
Goblin Cage Bowler Fire Spirit The Log
Fire Spirit Bowler Goblins Dart Goblin Goblin Cage The Log
Goblin Cage
Goblin Cage Bowler The Log
Goblins Goblin Cage Bowler
Fire Spirit Goblin Cage Goblins Dart Goblin Bowler The Log
Goblin Cage The Log Fire Spirit Dart Goblin Bowler
Dart Goblin Goblin Cage
Bowler Fire Spirit Goblins Dart Goblin Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Goblin Cage Bowler
Bowler The Log
Goblins Goblin Cage Bowler Goblin Giant The Log
Bowler Goblin Cage Goblin Giant The Log
Goblin Cage Bowler Goblin Giant
Fire Spirit Dart Goblin Goblin Giant
Goblins Dart Goblin Goblin Cage Bowler Goblin Giant
Goblin Cage Goblin Giant
Goblin Cage Goblins The Log
Dart Goblin Goblin Cage Goblin Giant
Dart Goblin Goblin Cage Bowler
Goblin Cage Bowler Goblin Giant The Log
Bowler Goblin Cage Goblin Giant
Dart Goblin Goblin Cage Bowler
Goblins Dart Goblin Goblin Cage Bowler Goblin Giant The Log
Bowler Dart Goblin Goblin Cage The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin Bowler The Log
Dart Goblin Goblin Giant The Log
Dart Goblin The Log
Fire Spirit Bowler The Log
Fire Spirit Dart Goblin Goblin Giant
Fire Spirit Dart Goblin Bowler The Log
The Log Fire Spirit Dart Goblin Bowler
The Log Dart Goblin
Fire Spirit Goblins Bowler
Dart Goblin Bowler The Log
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin Bowler The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin Bowler The Log
Dart Goblin Bowler The Log
Fire Spirit Dart Goblin Bowler The Log
Fire Spirit Dart Goblin Bowler The Log
Bowler The Log
Bowler The Log
The Log
The Log Fire Spirit Bowler
The Log Dart Goblin Bowler
Bowler The Log
Dart Goblin The Log
Fire Spirit Dart Goblin
Dart Goblin
Bowler
Dart Goblin The Log
Bowler The Log
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin
The Log
Dart Goblin Bowler
The Log Dart Goblin Bowler
Dart Goblin
Dart Goblin Bowler The Log
Dart Goblin
Dart Goblin Bowler Goblin Giant The Log

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