My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Hut Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Fire Spirit Goblins Bomber Goblin Hut Witch
Zap
Fire Spirit Goblins Bomber Goblin Hut Witch
Barbarian Barrel
Fire Spirit Goblins Bomber Goblin Hut Witch
The Log
Fire Spirit Goblins Bomber Mini P.E.K.K.A Goblin Hut Witch
Earthquake
Bomber Goblin Hut Witch
Arrows
Fire Spirit Goblins Bomber Goblin Hut Witch
Royal Delivery
Fire Spirit Goblins Bomber Mini P.E.K.K.A Goblin Hut Witch Bowler
Fireball
Bomber Goblin Hut Witch Bowler
Poison
Bomber Goblin Hut Witch
Lightning
Mini P.E.K.K.A Goblin Hut Witch Bowler
Rocket
Goblin Hut Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Bomber Zap Mini P.E.K.K.A Goblin Hut Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Bomber Zap

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Bowler
Goblins
Zap
Bomber
Zap Mini P.E.K.K.A
Zap
Fire Spirit Goblins Bomber Mini P.E.K.K.A Goblin Hut Witch Bowler
Mini P.E.K.K.A
Fire Spirit Bomber Zap Goblin Hut Bowler
Goblin Hut
Zap Mini P.E.K.K.A Bowler
Witch
Zap Bowler
Bowler
Fire Spirit Zap Mini P.E.K.K.A Goblin Hut Witch

Defense Synergies 1 14

Fire Spirit
Zap Mini P.E.K.K.A
Goblins
Bomber Zap
Bomber
Goblins Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Goblins Bomber Goblin Hut Witch Bowler
Mini P.E.K.K.A
Zap Fire Spirit Bomber Goblin Hut Witch Bowler
Goblin Hut
Zap Mini P.E.K.K.A Bowler
Witch
Zap Mini P.E.K.K.A Bowler
Bowler
Zap Mini P.E.K.K.A Goblin Hut Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Zap Goblin Hut
Mini P.E.K.K.A Goblins Zap Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut Witch Bowler Fire Spirit Goblins Bomber
Mini P.E.K.K.A Goblin Hut Witch Goblins Bowler
Bomber Mini P.E.K.K.A Bowler
Bowler Fire Spirit Goblins Bomber Zap
Fire Spirit Zap Goblin Hut Witch
Bowler Zap
Mini P.E.K.K.A Witch Goblins Goblin Hut
Fire Spirit Goblins Bomber Mini P.E.K.K.A Bowler
Goblins Witch Bomber Zap Goblin Hut Bowler
Zap Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut Bowler Fire Spirit Bomber Zap Witch
Fire Spirit Bomber Bowler Goblins Zap Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut
Zap Mini P.E.K.K.A Goblin Hut Bowler
Goblins Bomber Mini P.E.K.K.A Goblin Hut Witch Bowler
Fire Spirit Goblins Bomber Zap Goblin Hut Witch Bowler
Zap Witch Fire Spirit Bomber Goblin Hut Bowler
Mini P.E.K.K.A Goblin Hut
Bomber Bowler Fire Spirit Goblins Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Goblin Hut Witch Bowler
Bomber Zap Mini P.E.K.K.A Bowler
Goblins Zap Mini P.E.K.K.A Goblin Hut Witch Bowler
Mini P.E.K.K.A Bowler Zap
Mini P.E.K.K.A Goblin Hut Witch Bowler
Fire Spirit Zap Goblin Hut Witch
Mini P.E.K.K.A Goblins Goblin Hut Witch Bowler
Mini P.E.K.K.A
Zap Goblins Mini P.E.K.K.A Goblin Hut Witch
Witch Goblin Hut
Mini P.E.K.K.A Goblin Hut Witch Bowler
Zap Bowler
Mini P.E.K.K.A Bowler Witch
Bomber Witch Bowler
Goblin Hut Witch Goblins Bomber Zap Mini P.E.K.K.A Bowler
Bowler Bomber Zap Mini P.E.K.K.A Goblin Hut Witch
Bomber Zap Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Bowler
Goblin Hut
Bomber Fire Spirit Zap Bowler
Fire Spirit Zap Witch
Fire Spirit Bomber Witch Bowler
Fire Spirit Zap Bowler
Zap
Fire Spirit Goblins Mini P.E.K.K.A Bowler
Zap Bowler
Fire Spirit Zap
Fire Spirit Goblin Hut Bowler
Zap Goblin Hut
Bomber Zap Goblin Hut Witch Bowler
Goblin Hut Bowler
Bomber Mini P.E.K.K.A
Fire Spirit Bomber Zap Mini P.E.K.K.A Bowler
Fire Spirit Bomber Zap Witch Bowler
Bowler
Bowler
Zap
Zap Fire Spirit Bomber Witch Bowler
Witch
Zap Witch Bowler
Zap Witch Bowler
Zap
Fire Spirit Zap Witch
Zap Goblin Hut Witch
Mini P.E.K.K.A Bowler
Bomber Zap
Zap
Bowler
Zap Fire Spirit Goblin Hut Witch
Fire Spirit Zap Witch
Mini P.E.K.K.A Bowler
Bomber Zap Bowler
Zap
Zap Witch Bowler
Zap Witch
Zap Witch Bowler
Bowler

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