My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Goblins Baby Dragon Witch Miner
Zap
Goblins Witch
Barbarian Barrel
Goblins Bomb Tower Witch
The Log
Goblins Witch
Earthquake
Bomb Tower Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Baby Dragon Witch Miner
Fireball
Bomb Tower Baby Dragon Witch
Poison
Bomb Tower Witch
Lightning
Bomb Tower Baby Dragon Witch
Rocket
Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Miner Fireball Bomb Tower Baby Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Miner Fireball

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Baby Dragon
Fireball
Baby Dragon The Log Miner Mega Knight
Bomb Tower
Baby Dragon
Goblins Fireball Witch Miner Mega Knight
Witch
Baby Dragon Miner Mega Knight
The Log
Fireball Miner Mega Knight
Miner
Goblins Fireball Baby Dragon Witch The Log Mega Knight
Mega Knight
Fireball Baby Dragon Witch The Log Miner

Defense Synergies 2 13

Goblins
The Log
Fireball
The Log Bomb Tower Miner Mega Knight
Bomb Tower
The Log Fireball Baby Dragon
Baby Dragon
Bomb Tower Witch The Log Mega Knight
Witch
Baby Dragon The Log Mega Knight
The Log
Fireball Bomb Tower Goblins Baby Dragon Witch Miner Mega Knight
Miner
Fireball The Log Mega Knight
Mega Knight
Fireball Baby Dragon Witch The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log
Bomb Tower Goblins Witch The Log Mega Knight
Bomb Tower Witch Mega Knight Goblins
Bomb Tower Witch Goblins Mega Knight
Fireball Bomb Tower The Log Mega Knight
Fireball The Log Goblins Bomb Tower Baby Dragon Mega Knight
Fireball Bomb Tower Baby Dragon Witch
Fireball Bomb Tower Baby Dragon The Log Mega Knight
Witch Goblins Bomb Tower
Goblins Miner Mega Knight
Goblins Witch Fireball Bomb Tower Baby Dragon The Log Mega Knight
Fireball Baby Dragon Witch
Bomb Tower Mega Knight Fireball Witch The Log
Fireball Bomb Tower Mega Knight Goblins Baby Dragon Witch The Log
Bomb Tower Mega Knight
Bomb Tower Fireball The Log Mega Knight
Bomb Tower Mega Knight Goblins Fireball Witch
Fireball Bomb Tower Mega Knight Goblins Baby Dragon Witch The Log
Bomb Tower Baby Dragon Witch The Log Fireball Mega Knight
Bomb Tower
Mega Knight Goblins Fireball Bomb Tower Baby Dragon Witch The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Fireball Witch
Fireball Bomb Tower Baby Dragon The Log Miner Mega Knight
Mega Knight Goblins Bomb Tower Witch The Log
Mega Knight Fireball The Log
Witch Mega Knight
Fireball Bomb Tower Baby Dragon Witch
Goblins Fireball Bomb Tower Witch
Mega Knight Bomb Tower
Mega Knight Goblins Fireball Bomb Tower Baby Dragon Witch The Log
Witch
Mega Knight Bomb Tower Witch
Mega Knight Fireball The Log
Mega Knight Fireball Bomb Tower Witch
Fireball Bomb Tower Baby Dragon Witch Mega Knight
Witch Goblins Fireball Bomb Tower Baby Dragon The Log
Mega Knight Fireball Bomb Tower Baby Dragon Witch The Log
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon The Log Miner
Fireball The Log
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon Witch
Baby Dragon Witch The Log
Fireball The Log Baby Dragon
Fireball The Log Miner
Goblins Fireball
Miner Fireball The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log Mega Knight
Fireball
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon Witch The Log Miner Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Witch Mega Knight
Witch
Fireball The Log Miner Baby Dragon Witch
Fireball Baby Dragon Witch The Log Miner Mega Knight
Fireball Miner Baby Dragon The Log
Fireball Baby Dragon Witch
Fireball Witch
Fireball
Fireball The Log Miner Mega Knight
Fireball
Mega Knight
Fireball The Log
Fireball Witch
Fireball Baby Dragon Witch
The Log Fireball
Fireball Miner Baby Dragon Mega Knight
The Log Fireball Baby Dragon
Fireball
Mega Knight
Fireball Baby Dragon Witch The Log
Fireball Witch
Fireball Baby Dragon Witch The Log Miner Mega Knight
Fireball Mega Knight

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