My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Goblin Giant Electro Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Healer Cannon Cart Goblin Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Phoenix
Giant Snowball
Goblins
Zap
Goblins Cannon Cart Goblin Giant
Barbarian Barrel
Goblins Cannon Cart Electro Wizard
The Log
Goblins Cannon Cart
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Battle Healer Cannon Cart Electro Wizard
Fireball
Battle Healer Cannon Cart Electro Wizard
Poison
Battle Healer Electro Wizard Phoenix
Lightning
Battle Healer Cannon Cart Electro Wizard Phoenix
Rocket
Battle Healer Cannon Cart Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Fireball Battle Healer Electro Wizard Phoenix Cannon Cart Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins The Log Fireball Battle Healer

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Fireball
Goblin Giant The Log Electro Wizard
Battle Healer
Cannon Cart Goblin Giant Electro Wizard
Cannon Cart
The Log Battle Healer Electro Wizard
Goblin Giant
Fireball Battle Healer The Log Electro Wizard
The Log
Cannon Cart Fireball Goblin Giant
Electro Wizard
Fireball Battle Healer Cannon Cart Goblin Giant
Phoenix

Defense Synergies 2 15

Goblins
Battle Healer Cannon Cart The Log Electro Wizard Phoenix
Fireball
Goblin Giant The Log Battle Healer Electro Wizard
Battle Healer
Goblins Fireball Cannon Cart The Log Electro Wizard Phoenix
Cannon Cart
Goblins Battle Healer Electro Wizard
Goblin Giant
Fireball The Log Electro Wizard
The Log
Fireball Goblins Battle Healer Goblin Giant Electro Wizard
Electro Wizard
Goblins Fireball Battle Healer Cannon Cart Goblin Giant The Log
Phoenix
Goblins Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Fireball Goblin Giant The Log Electro Wizard
Goblins Battle Healer Cannon Cart The Log Electro Wizard Phoenix
Goblins Cannon Cart Electro Wizard
Goblins Cannon Cart Electro Wizard Phoenix
Fireball Battle Healer The Log
Fireball The Log Goblins Cannon Cart Electro Wizard
Electro Wizard Fireball Phoenix
Fireball Battle Healer Cannon Cart Goblin Giant The Log Electro Wizard Phoenix
Goblins Phoenix
Goblins Battle Healer Cannon Cart Electro Wizard Phoenix
Goblins Electro Wizard Fireball Cannon Cart Goblin Giant The Log
Fireball Electro Wizard Phoenix
Fireball Battle Healer Cannon Cart The Log Electro Wizard
Fireball Goblins Cannon Cart The Log Electro Wizard
Cannon Cart Electro Wizard Phoenix
Fireball The Log Electro Wizard
Goblins Fireball Cannon Cart Electro Wizard
Fireball Goblins Battle Healer Cannon Cart The Log Electro Wizard
The Log Fireball Battle Healer Cannon Cart Electro Wizard
Cannon Cart Electro Wizard Phoenix
Goblins Fireball Battle Healer Cannon Cart Goblin Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Battle Healer Cannon Cart Electro Wizard
Fireball Electro Wizard Battle Healer Cannon Cart The Log Phoenix
Goblins Battle Healer Cannon Cart Goblin Giant The Log Electro Wizard
Fireball Battle Healer Cannon Cart Goblin Giant The Log Electro Wizard Phoenix
Battle Healer Cannon Cart Goblin Giant Phoenix
Fireball Goblin Giant Electro Wizard
Goblins Fireball Battle Healer Cannon Cart Goblin Giant Electro Wizard Phoenix
Battle Healer Cannon Cart Goblin Giant Phoenix
Electro Wizard Goblins Fireball Cannon Cart The Log Phoenix
Goblin Giant Phoenix
Cannon Cart Phoenix
Fireball Goblin Giant The Log Electro Wizard Phoenix
Cannon Cart Fireball Goblin Giant
Fireball Cannon Cart
Electro Wizard Phoenix Goblins Fireball Battle Healer Cannon Cart Goblin Giant The Log
Fireball Battle Healer Cannon Cart The Log Electro Wizard Phoenix
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball Cannon Cart Goblin Giant The Log
Cannon Cart Fireball The Log
Fireball The Log
Fireball Goblin Giant
The Log
Fireball The Log
Fireball The Log
Goblins Fireball Electro Wizard
Fireball Cannon Cart The Log Electro Wizard
Fireball
Fireball Cannon Cart The Log
Fireball Cannon Cart
Fireball Cannon Cart The Log
Fireball Cannon Cart The Log
Fireball Cannon Cart The Log
Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball Cannon Cart The Log
The Log Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Cannon Cart
Fireball Electro Wizard
The Log Fireball
Fireball Cannon Cart Electro Wizard
The Log Fireball
Fireball
Cannon Cart
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball Cannon Cart Goblin Giant The Log Electro Wizard
Cannon Cart
Fireball

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