My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Goblins Musketeer Hog Rider Guards Witch
Zap
Goblins Guards Witch
Barbarian Barrel
Goblins Musketeer Wizard Guards Witch
The Log
Goblins Mini P.E.K.K.A Musketeer Hog Rider Guards Witch
Earthquake
Hog Rider Guards Witch
Arrows
Goblins Guards Witch
Royal Delivery
Goblins Mini P.E.K.K.A Musketeer Hog Rider Wizard Guards Witch
Fireball
Musketeer Hog Rider Wizard Witch
Poison
Musketeer Wizard Guards Witch
Lightning
Mini P.E.K.K.A Musketeer Wizard Witch
Rocket
Musketeer Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Guards Fireball Mini P.E.K.K.A Musketeer Hog Rider Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Guards Fireball Mini P.E.K.K.A

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Fireball
Hog Rider
Mini P.E.K.K.A
Musketeer Hog Rider Wizard
Musketeer
Hog Rider Mini P.E.K.K.A
Hog Rider
Goblins Fireball Musketeer Mini P.E.K.K.A Wizard Guards Witch
Wizard
Mini P.E.K.K.A Hog Rider
Guards
Hog Rider
Witch
Hog Rider

Defense Synergies 1 10

Goblins
Musketeer Wizard
Fireball
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Fireball Musketeer Wizard Guards Witch
Musketeer
Guards Goblins Fireball Mini P.E.K.K.A
Hog Rider
Wizard
Goblins Mini P.E.K.K.A Guards
Guards
Musketeer Mini P.E.K.K.A Wizard Witch
Witch
Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard
Mini P.E.K.K.A Goblins Musketeer Witch
Mini P.E.K.K.A Witch Goblins Musketeer
Mini P.E.K.K.A Witch Goblins Musketeer Guards
Fireball Mini P.E.K.K.A
Fireball Goblins Musketeer Guards
Musketeer Fireball Wizard Witch
Fireball Musketeer
Mini P.E.K.K.A Witch Goblins Musketeer
Guards Goblins Mini P.E.K.K.A Musketeer
Goblins Guards Witch Fireball Musketeer Wizard
Musketeer Fireball Wizard Witch
Mini P.E.K.K.A Fireball Musketeer Wizard Guards Witch
Fireball Wizard Goblins Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Wizard Goblins Fireball Mini P.E.K.K.A Musketeer Witch
Fireball Goblins Musketeer Wizard Guards Witch
Wizard Witch Fireball Musketeer Guards
Mini P.E.K.K.A Musketeer
Wizard Goblins Fireball Mini P.E.K.K.A Musketeer Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Goblins Fireball Witch
Fireball Mini P.E.K.K.A Musketeer Wizard
Guards Goblins Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Guards Fireball Musketeer
Mini P.E.K.K.A Musketeer Guards Witch
Fireball Wizard Musketeer Witch
Mini P.E.K.K.A Guards Goblins Fireball Musketeer Witch
Mini P.E.K.K.A
Goblins Fireball Mini P.E.K.K.A Witch
Witch Musketeer Guards
Mini P.E.K.K.A Musketeer Guards Witch
Fireball Guards
Mini P.E.K.K.A Fireball Wizard Guards Witch
Wizard Fireball Musketeer Witch
Guards Witch Goblins Fireball Mini P.E.K.K.A Musketeer
Fireball Mini P.E.K.K.A Musketeer Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Guards
Fireball Musketeer
Fireball
Fireball Musketeer Guards
Fireball Wizard
Fireball Wizard Musketeer Witch
Musketeer Wizard Witch
Fireball Wizard
Fireball Wizard
Goblins Fireball Mini P.E.K.K.A Musketeer Guards
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Wizard Witch
Fireball Musketeer Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Wizard
Fireball Wizard Witch
Fireball Musketeer
Fireball Wizard
Musketeer
Fireball Musketeer
Fireball Wizard Witch
Witch
Fireball Musketeer Wizard Witch
Fireball Musketeer Wizard Witch
Fireball Musketeer
Fireball Musketeer Wizard Witch
Fireball Musketeer Wizard Guards Witch
Fireball Mini P.E.K.K.A
Fireball Musketeer Wizard
Fireball
Fireball Wizard
Fireball Musketeer Guards Witch
Fireball Musketeer Wizard Witch
Fireball
Fireball Mini P.E.K.K.A Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Musketeer
Fireball Musketeer Guards Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Wizard

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