My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Magic Archer Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Wall Breakers Princess Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Goblins Wall Breakers Princess Lumberjack
Zap
Goblins Wall Breakers Princess
Barbarian Barrel
Goblins Wall Breakers Princess Magic Archer Lumberjack
The Log
Goblins Wall Breakers Princess Lumberjack
Earthquake
Arrows
Goblins Wall Breakers Princess
Royal Delivery
Goblins Wall Breakers Princess Magic Archer Lumberjack Mother Witch
Fireball
Wall Breakers Princess Magic Archer Lumberjack Mother Witch
Poison
Princess Magic Archer Mother Witch
Lightning
Magic Archer Lumberjack Mother Witch
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Tornado Princess Fireball Magic Archer Lumberjack Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Tornado Princess

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Fireball
Tornado Wall Breakers Princess Magic Archer
Wall Breakers
Fireball Princess
Tornado
Fireball Magic Archer Princess
Princess
Fireball Wall Breakers Tornado Mother Witch
Magic Archer
Tornado Fireball Lumberjack Mother Witch
Lumberjack
Magic Archer
Mother Witch
Princess Magic Archer

Defense Synergies 2 10

Goblins
Princess Magic Archer
Fireball
Tornado Princess Lumberjack
Wall Breakers
Tornado
Fireball Magic Archer Princess Mother Witch
Princess
Goblins Fireball Tornado Mother Witch
Magic Archer
Tornado Goblins Lumberjack Mother Witch
Lumberjack
Fireball Magic Archer Mother Witch
Mother Witch
Tornado Princess Magic Archer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer
Lumberjack Goblins
Tornado Lumberjack Goblins
Lumberjack Goblins
Fireball Tornado Princess Lumberjack
Fireball Tornado Goblins Magic Archer Lumberjack Mother Witch
Tornado Fireball Princess Magic Archer
Fireball Magic Archer
Goblins Tornado Princess Lumberjack
Tornado Goblins Lumberjack
Goblins Mother Witch Fireball Tornado Princess Magic Archer Lumberjack
Fireball Tornado Princess Magic Archer
Lumberjack Fireball
Fireball Goblins Tornado Princess Magic Archer Lumberjack
Lumberjack
Tornado Fireball Lumberjack
Goblins Fireball Tornado Lumberjack
Fireball Goblins Tornado Magic Archer Lumberjack
Tornado Fireball Princess Magic Archer Lumberjack Mother Witch
Tornado Lumberjack
Goblins Fireball Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Fireball
Fireball Magic Archer Lumberjack
Lumberjack Goblins
Lumberjack Fireball Tornado
Lumberjack
Fireball Mother Witch Tornado Princess Magic Archer
Goblins Fireball Lumberjack
Lumberjack
Goblins Fireball Tornado Magic Archer
Lumberjack
Fireball Tornado
Fireball Lumberjack
Fireball Princess Magic Archer
Goblins Fireball Tornado Magic Archer Lumberjack
Fireball Princess Magic Archer Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Magic Archer
Fireball Tornado Princess Magic Archer
Fireball Magic Archer
Fireball
Fireball Magic Archer
Fireball Mother Witch Tornado Princess Magic Archer
Tornado Princess Magic Archer
Fireball Tornado Princess Magic Archer
Fireball Tornado
Goblins Fireball Tornado Lumberjack
Fireball Tornado Princess Magic Archer
Fireball Tornado Princess Magic Archer
Fireball Princess Magic Archer
Fireball Princess Magic Archer
Princess Fireball Magic Archer
Fireball Princess Magic Archer
Magic Archer Fireball Princess
Fireball Tornado
Fireball Princess Magic Archer
Fireball Tornado Princess Magic Archer Mother Witch
Fireball Magic Archer
Fireball Tornado Princess
Tornado
Fireball
Tornado Mother Witch Fireball Princess Magic Archer
Fireball Tornado Princess Magic Archer
Fireball Tornado Princess Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Princess Magic Archer Mother Witch
Fireball
Fireball
Fireball Magic Archer
Fireball Princess Magic Archer
Fireball Princess Magic Archer
Fireball Princess Magic Archer
Fireball Tornado Princess Magic Archer
Fireball
Fireball Princess Magic Archer Lumberjack
Fireball Princess Magic Archer
Fireball Tornado
Fireball Tornado Princess Magic Archer
Fireball Tornado Princess Magic Archer
Fireball Tornado Princess Magic Archer
Fireball

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