My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies X-Bow Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarian Barrel X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Goblins Zappies
Zap
Goblins Zappies X-Bow Sparky
Barbarian Barrel
Goblins Zappies X-Bow Sparky
The Log
Goblins Zappies X-Bow Sparky
Earthquake
Zappies X-Bow
Arrows
Goblins Zappies
Royal Delivery
Goblins Zappies Sparky
Fireball
Zappies X-Bow Sparky
Poison
Zappies X-Bow Sparky
Lightning
X-Bow Sparky
Rocket
X-Bow Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Poison Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel Fireball Zappies Poison Golden Knight X-Bow Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Barbarian Barrel Fireball Zappies

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
X-Bow
Fireball
X-Bow Sparky Golden Knight
Zappies
Barbarian Barrel
Barbarian Barrel
X-Bow Zappies Sparky
Poison
X-Bow
Fireball Barbarian Barrel Goblins Golden Knight
Sparky
Fireball Barbarian Barrel Golden Knight
Golden Knight
Fireball X-Bow Sparky

Defense Synergies 2 13

Goblins
Zappies Barbarian Barrel Poison X-Bow
Fireball
Barbarian Barrel X-Bow Zappies Golden Knight
Zappies
Goblins Fireball Barbarian Barrel Golden Knight
Barbarian Barrel
Fireball Goblins Zappies Poison X-Bow Sparky
Poison
Goblins Barbarian Barrel Sparky
X-Bow
Fireball Goblins Barbarian Barrel
Sparky
Barbarian Barrel Poison Golden Knight
Golden Knight
Fireball Zappies Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies Barbarian Barrel X-Bow Sparky Golden Knight
Sparky Goblins Zappies X-Bow
Sparky Goblins Zappies
Sparky Goblins Zappies
Fireball Barbarian Barrel Poison X-Bow Sparky
Fireball Barbarian Barrel Goblins Zappies X-Bow
Fireball Zappies Poison X-Bow
Fireball Barbarian Barrel Poison X-Bow Sparky Golden Knight
Zappies Sparky Goblins X-Bow
Goblins Zappies Barbarian Barrel Sparky
Goblins Poison Fireball Zappies Barbarian Barrel X-Bow
Fireball Zappies Poison
Sparky Fireball Zappies X-Bow
Fireball Sparky Goblins Zappies Barbarian Barrel Poison X-Bow Golden Knight
Sparky Zappies X-Bow
Fireball Zappies X-Bow Sparky
Sparky Goblins Fireball Zappies Poison X-Bow
Fireball Goblins Zappies Barbarian Barrel X-Bow Golden Knight
Barbarian Barrel Poison Fireball Zappies
Sparky Zappies
Goblins Fireball Zappies Barbarian Barrel Poison Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Zappies Barbarian Barrel X-Bow Sparky
Fireball Poison Barbarian Barrel X-Bow
Zappies Goblins Sparky Golden Knight
Fireball Zappies Barbarian Barrel X-Bow Sparky
Zappies Sparky
Fireball Poison Zappies
Sparky Goblins Fireball Zappies
Zappies Sparky
Goblins Fireball Zappies Barbarian Barrel Poison X-Bow Sparky
Zappies Sparky
Zappies Sparky Golden Knight
Fireball Poison
Fireball Zappies Sparky Golden Knight
Fireball Zappies Sparky
Zappies Sparky Goblins Fireball Barbarian Barrel Poison X-Bow Golden Knight
Poison Fireball Zappies Barbarian Barrel Sparky Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Barbarian Barrel X-Bow Sparky Golden Knight
Fireball Poison Barbarian Barrel X-Bow Golden Knight
Fireball Barbarian Barrel Poison X-Bow Sparky
Fireball Barbarian Barrel Poison Sparky
Fireball Poison Barbarian Barrel Sparky
Fireball Poison
Poison Sparky
Fireball Poison X-Bow Barbarian Barrel
Fireball Poison X-Bow Golden Knight
Goblins Fireball Poison X-Bow Sparky
Poison Fireball Barbarian Barrel X-Bow Sparky Golden Knight
Fireball Poison
Poison Fireball Barbarian Barrel Sparky Golden Knight
Fireball Barbarian Barrel Poison X-Bow
Fireball Barbarian Barrel Poison X-Bow Sparky
X-Bow Fireball Barbarian Barrel Poison Sparky Golden Knight
Fireball Barbarian Barrel Poison X-Bow Sparky
Fireball Barbarian Barrel Poison Sparky
Sparky
Fireball Barbarian Barrel Poison X-Bow Sparky
Fireball Barbarian Barrel Poison X-Bow Golden Knight
Fireball Poison X-Bow Sparky
Fireball Poison
X-Bow Sparky
Fireball Barbarian Barrel Poison X-Bow
Poison Fireball Barbarian Barrel Sparky
Fireball Poison X-Bow Barbarian Barrel Sparky Golden Knight
Fireball Poison X-Bow Sparky Golden Knight
Fireball Poison Barbarian Barrel X-Bow Sparky Golden Knight
Poison Fireball X-Bow Sparky
Fireball Zappies Poison
Fireball Sparky
Poison Fireball X-Bow Sparky
Fireball Zappies Poison Sparky
Sparky
Fireball Poison Sparky
Fireball Zappies Barbarian Barrel X-Bow
Fireball Poison Zappies
Fireball Barbarian Barrel
Fireball Poison Sparky
Fireball Poison
Fireball Poison Sparky
Sparky
Fireball Zappies Poison Sparky Golden Knight
Fireball Zappies Poison
Poison Fireball Barbarian Barrel X-Bow Sparky Golden Knight
Sparky
Fireball Sparky

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