My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Electro Dragon Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Goblins Hog Rider Electro Dragon Inferno Dragon
Zap
Goblins Firecracker Inferno Dragon
Barbarian Barrel
Goblins Firecracker Goblin Cage
The Log
Goblins Firecracker Goblin Cage Hog Rider
Earthquake
Firecracker Goblin Cage Hog Rider
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Goblin Cage Hog Rider Electro Dragon Inferno Dragon
Fireball
Firecracker Goblin Cage Hog Rider Electro Dragon Inferno Dragon
Poison
Firecracker Goblin Cage Electro Dragon
Lightning
Goblin Cage Electro Dragon Inferno Dragon Goblinstein
Rocket
Hog Rider Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Firecracker Goblin Cage Hog Rider Inferno Dragon Electro Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Firecracker Goblin Cage

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Firecracker
Hog Rider Goblin Cage Inferno Dragon
Goblin Cage
Firecracker Hog Rider The Log
Hog Rider
Goblins Firecracker The Log Goblin Cage
Electro Dragon
Inferno Dragon
The Log
Hog Rider Goblin Cage
Inferno Dragon
Firecracker Electro Dragon
Goblinstein

Defense Synergies 1 12

Goblins
Firecracker Goblin Cage Electro Dragon The Log
Firecracker
The Log Goblins Goblin Cage Electro Dragon
Goblin Cage
Goblins Firecracker Electro Dragon The Log Inferno Dragon
Hog Rider
Electro Dragon
Goblins Firecracker Goblin Cage The Log Inferno Dragon
The Log
Firecracker Goblins Goblin Cage Electro Dragon Inferno Dragon
Inferno Dragon
Goblin Cage Electro Dragon The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Electro Dragon The Log
Inferno Dragon Goblins Firecracker Goblin Cage Electro Dragon The Log
Goblin Cage Goblins Electro Dragon Inferno Dragon
Goblin Cage Inferno Dragon Goblins Firecracker Electro Dragon
Firecracker Goblin Cage The Log
The Log Goblins Firecracker Electro Dragon
Inferno Dragon Firecracker Goblin Cage Electro Dragon
Goblin Cage Electro Dragon The Log
Inferno Dragon Goblins Goblin Cage
Goblins Firecracker
Goblins Firecracker Electro Dragon The Log
Inferno Dragon Firecracker Electro Dragon
Goblin Cage Electro Dragon The Log
Goblins Firecracker Goblin Cage Electro Dragon The Log
Inferno Dragon Goblin Cage
Goblin Cage The Log Inferno Dragon
Goblins Firecracker Goblin Cage Electro Dragon
Goblin Cage Goblins Firecracker Electro Dragon The Log
Goblin Cage The Log Firecracker Electro Dragon Inferno Dragon
Goblin Cage Inferno Dragon
Goblins Firecracker Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Goblin Cage
Firecracker Electro Dragon The Log Inferno Dragon
Goblins Goblin Cage Electro Dragon The Log
Goblin Cage The Log
Goblin Cage Inferno Dragon
Firecracker Electro Dragon
Goblins Goblin Cage
Goblin Cage Inferno Dragon
Goblin Cage Electro Dragon Goblins Firecracker The Log Inferno Dragon
Goblin Cage Inferno Dragon
Inferno Dragon Goblin Cage Electro Dragon
Goblin Cage The Log
Goblin Cage
Firecracker Goblin Cage Electro Dragon
Electro Dragon Goblins Firecracker Goblin Cage The Log Inferno Dragon
Firecracker Goblin Cage Electro Dragon The Log Inferno Dragon
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Electro Dragon The Log
Firecracker The Log
Firecracker The Log
Firecracker Electro Dragon
Firecracker The Log
The Log Firecracker Electro Dragon
The Log Firecracker Electro Dragon
Goblins Electro Dragon
Firecracker Electro Dragon The Log
Firecracker Electro Dragon
Firecracker The Log
Firecracker Electro Dragon
Firecracker The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
The Log
The Log
Electro Dragon The Log
Firecracker The Log Electro Dragon
Inferno Dragon
Firecracker The Log Electro Dragon
Electro Dragon The Log
Firecracker The Log
Firecracker Electro Dragon
Electro Dragon Firecracker
Electro Dragon The Log
Firecracker Electro Dragon
Firecracker The Log
Electro Dragon
Firecracker Electro Dragon
The Log
Firecracker Electro Dragon
The Log Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon Firecracker The Log
Firecracker Electro Dragon
Electro Dragon Firecracker The Log
Inferno Dragon
Firecracker Electro Dragon

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