My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Goblins Hog Rider Goblin Barrel Skeleton Army Baby Dragon
Zap
Goblins Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Goblins Firecracker Wizard Goblin Barrel Skeleton Army
The Log
Goblins Firecracker Hog Rider Goblin Barrel Skeleton Army
Earthquake
Firecracker Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblins Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Goblins Firecracker Hog Rider Wizard Goblin Barrel Skeleton Army Baby Dragon
Fireball
Firecracker Hog Rider Wizard Goblin Barrel Skeleton Army Baby Dragon
Poison
Firecracker Wizard Skeleton Army
Lightning
Wizard Baby Dragon
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Firecracker Goblin Barrel Skeleton Army Hog Rider Baby Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Firecracker Goblin Barrel Skeleton Army

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Baby Dragon
Firecracker
Hog Rider Goblin Barrel Baby Dragon Mega Knight
Hog Rider
Goblins Firecracker Wizard Goblin Barrel Baby Dragon Mega Knight
Wizard
Hog Rider Mega Knight
Goblin Barrel
Firecracker Hog Rider Skeleton Army Baby Dragon Mega Knight
Skeleton Army
Goblin Barrel
Baby Dragon
Goblins Firecracker Hog Rider Goblin Barrel Mega Knight
Mega Knight
Firecracker Hog Rider Wizard Goblin Barrel Baby Dragon

Defense Synergies 0 8

Goblins
Firecracker Wizard
Firecracker
Goblins Skeleton Army Baby Dragon Mega Knight
Hog Rider
Wizard
Goblins Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Firecracker Wizard
Baby Dragon
Firecracker Mega Knight
Mega Knight
Firecracker Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Baby Dragon
Skeleton Army Goblins Firecracker Mega Knight
Skeleton Army Mega Knight Goblins
Skeleton Army Goblins Firecracker Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Goblins Firecracker Baby Dragon Mega Knight
Firecracker Wizard Baby Dragon
Baby Dragon Mega Knight
Goblins Skeleton Army
Skeleton Army Goblins Firecracker Mega Knight
Goblins Skeleton Army Firecracker Wizard Baby Dragon Mega Knight
Firecracker Wizard Baby Dragon
Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Mega Knight Goblins Firecracker Baby Dragon
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Wizard Mega Knight Goblins Firecracker Skeleton Army
Mega Knight Goblins Firecracker Wizard Skeleton Army Baby Dragon
Wizard Baby Dragon Firecracker Mega Knight
Wizard Skeleton Army Mega Knight Goblins Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Goblins
Firecracker Wizard Baby Dragon Mega Knight
Skeleton Army Mega Knight Goblins
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Firecracker Wizard Baby Dragon
Skeleton Army Goblins
Mega Knight Skeleton Army
Mega Knight Goblins Firecracker Skeleton Army Baby Dragon
Skeleton Army
Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight Wizard
Wizard Firecracker Skeleton Army Baby Dragon Mega Knight
Skeleton Army Goblins Firecracker Baby Dragon
Mega Knight Firecracker Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker
Wizard Firecracker Baby Dragon Mega Knight
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard
Goblins
Firecracker Wizard
Firecracker Wizard Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon Mega Knight
Firecracker Wizard Baby Dragon Mega Knight
Firecracker Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Baby Dragon
Firecracker Wizard Baby Dragon Mega Knight
Firecracker Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Skeleton Army
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon Mega Knight
Firecracker Wizard Baby Dragon
Firecracker Mega Knight
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Mega Knight
Firecracker Wizard Mega Knight

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