My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Inferno Dragon
Giant Snowball
Goblins Musketeer Goblin Curse Inferno Dragon
Zap
Goblins Firecracker Goblin Curse Inferno Dragon
Barbarian Barrel
Goblins Firecracker Musketeer Goblin Curse
The Log
Goblins Firecracker Musketeer Goblin Curse
Earthquake
Firecracker
Arrows
Goblins Firecracker Goblin Curse
Royal Delivery
Goblins Firecracker Musketeer Inferno Dragon
Fireball
Firecracker Musketeer Inferno Dragon
Poison
Firecracker Musketeer Goblin Curse
Lightning
Musketeer Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Goblin Curse Rage Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Curse Rage Firecracker Musketeer Inferno Dragon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Goblin Curse Rage Firecracker

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Firecracker
Inferno Dragon Mega Knight
Musketeer
Mega Knight
Rocket
Goblin Curse
Rage
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Musketeer

Defense Synergies 0 6

Goblins
Firecracker Musketeer
Firecracker
Goblins Musketeer Mega Knight
Musketeer
Goblins Firecracker Mega Knight
Rocket
Goblin Curse
Rage
Inferno Dragon
Mega Knight
Mega Knight
Firecracker Musketeer Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Musketeer
Inferno Dragon Goblins Firecracker Musketeer Goblin Curse Mega Knight
Rocket Mega Knight Goblins Musketeer Goblin Curse Inferno Dragon
Inferno Dragon Goblins Firecracker Musketeer Goblin Curse Mega Knight
Firecracker Rocket Mega Knight
Goblins Firecracker Musketeer Mega Knight
Musketeer Rocket Inferno Dragon Firecracker Goblin Curse
Rocket Musketeer Mega Knight
Inferno Dragon Goblins Musketeer Goblin Curse
Goblins Firecracker Musketeer Mega Knight
Goblins Goblin Curse Firecracker Musketeer Mega Knight
Musketeer Inferno Dragon Firecracker Goblin Curse
Mega Knight Musketeer Rocket Goblin Curse
Rocket Mega Knight Goblins Firecracker Goblin Curse
Inferno Dragon Goblin Curse Mega Knight
Rocket Goblin Curse Inferno Dragon Mega Knight
Mega Knight Goblins Firecracker Musketeer
Mega Knight Goblins Firecracker Musketeer
Firecracker Musketeer Goblin Curse Inferno Dragon Mega Knight
Musketeer Goblin Curse Inferno Dragon
Mega Knight Goblins Firecracker Musketeer Goblin Curse
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins
Firecracker Musketeer Rocket Inferno Dragon Mega Knight
Mega Knight Goblins Musketeer Rocket
Rocket Mega Knight Musketeer
Musketeer Goblin Curse Inferno Dragon Mega Knight
Firecracker Rocket Musketeer Goblin Curse
Rocket Goblins Musketeer
Mega Knight Goblin Curse Inferno Dragon
Rocket Mega Knight Goblins Firecracker Inferno Dragon
Musketeer Goblin Curse Inferno Dragon
Inferno Dragon Mega Knight Musketeer
Rocket Mega Knight
Rocket Mega Knight Goblin Curse
Firecracker Musketeer Goblin Curse Mega Knight
Goblins Firecracker Musketeer Rocket Inferno Dragon
Mega Knight Firecracker Musketeer Goblin Curse Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Rocket
Firecracker Musketeer Goblin Curse
Rocket
Firecracker Musketeer Rocket
Rocket Firecracker Goblin Curse Mega Knight
Firecracker Musketeer Rocket Goblin Curse
Firecracker Musketeer
Firecracker Goblin Curse
Firecracker
Rocket Goblins Musketeer
Firecracker Rocket Musketeer
Firecracker Musketeer Rocket Goblin Curse
Rocket Firecracker Musketeer
Firecracker Musketeer Rocket
Firecracker Musketeer
Rocket Firecracker Musketeer
Firecracker Musketeer Rocket Mega Knight
Rocket
Rocket
Rocket Firecracker Musketeer Mega Knight
Rocket Firecracker Goblin Curse Mega Knight
Rocket Musketeer Mega Knight
Rocket
Rocket Musketeer
Rocket Musketeer
Firecracker Goblin Curse Mega Knight
Inferno Dragon
Firecracker Musketeer
Musketeer Mega Knight
Rocket Firecracker Musketeer Goblin Curse
Firecracker Musketeer Goblin Curse
Rocket Firecracker Musketeer
Musketeer Rocket Mega Knight
Rocket Firecracker
Mega Knight
Rocket Firecracker Goblin Curse
Musketeer Rocket
Rocket Firecracker Musketeer Goblin Curse
Firecracker Musketeer Rocket Mega Knight
Firecracker Musketeer
Rocket
Firecracker Musketeer Mega Knight
Firecracker Musketeer Rocket
Firecracker Musketeer Rocket
Firecracker Musketeer Rocket Mega Knight
Inferno Dragon
Firecracker Rocket Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: