My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Goblin Demolisher Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Demolisher Prince
Giant Snowball
Goblins Battle Ram Lumberjack
Zap
Goblins Firecracker Battle Ram Prince
Barbarian Barrel
Goblins Firecracker Battle Ram Lumberjack
The Log
Goblins Firecracker Battle Ram Goblin Demolisher Prince Lumberjack
Earthquake
Firecracker
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Battle Ram Goblin Demolisher Prince Lumberjack
Fireball
Firecracker Battle Ram Lumberjack
Poison
Firecracker
Lightning
Battle Ram Prince Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Goblin Demolisher Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Rage Firecracker Battle Ram Goblin Demolisher Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblins Rage Firecracker

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Firecracker
Battle Ram Mirror Prince Lumberjack
Battle Ram
Goblins Firecracker Goblin Demolisher Mirror Lumberjack
Goblin Demolisher
Prince Battle Ram Lumberjack
Mirror
Firecracker Battle Ram Lumberjack
Rage
Prince
Prince
Goblin Demolisher Firecracker Rage Lumberjack
Lumberjack
Firecracker Battle Ram Goblin Demolisher Mirror Prince

Defense Synergies 1 7

Goblins
Firecracker Goblin Demolisher
Firecracker
Goblins Mirror Prince Lumberjack
Battle Ram
Goblin Demolisher
Prince Goblins Lumberjack
Mirror
Firecracker Lumberjack
Rage
Prince
Goblin Demolisher Firecracker
Lumberjack
Firecracker Goblin Demolisher Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Demolisher
Lumberjack Goblins Firecracker Prince
Prince Lumberjack Goblins
Prince Lumberjack Goblins Firecracker
Firecracker Goblin Demolisher Prince Lumberjack
Goblins Firecracker Goblin Demolisher Lumberjack
Firecracker
Goblins Prince Lumberjack
Goblins Firecracker Prince Lumberjack
Goblins Firecracker Goblin Demolisher Lumberjack
Firecracker
Prince Lumberjack
Goblins Firecracker Goblin Demolisher Prince Lumberjack
Prince Lumberjack
Prince Lumberjack
Goblins Firecracker Prince Lumberjack
Goblins Firecracker Goblin Demolisher Prince Lumberjack
Firecracker Goblin Demolisher Lumberjack
Prince Lumberjack
Goblin Demolisher Goblins Firecracker Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Prince
Firecracker Prince Lumberjack
Lumberjack Goblins Prince
Prince Lumberjack
Prince Lumberjack
Firecracker Goblin Demolisher
Prince Goblins Lumberjack
Prince Lumberjack
Goblins Firecracker Prince
Prince Lumberjack
Prince
Prince Lumberjack
Firecracker Goblin Demolisher
Goblins Firecracker Prince Lumberjack
Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker Prince
Firecracker Goblin Demolisher
Firecracker
Firecracker Goblin Demolisher
Firecracker Goblin Demolisher
Firecracker
Goblins Prince Lumberjack
Firecracker Prince
Firecracker
Firecracker
Firecracker
Firecracker Prince
Firecracker Goblin Demolisher
Firecracker Goblin Demolisher
Firecracker Goblin Demolisher Prince
Firecracker Goblin Demolisher
Prince
Prince
Firecracker Goblin Demolisher
Firecracker
Prince
Firecracker
Firecracker
Firecracker
Firecracker
Prince
Firecracker
Prince
Firecracker
Firecracker Prince Lumberjack
Firecracker
Firecracker Prince
Firecracker
Firecracker
Firecracker Prince
Prince
Firecracker

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