My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Witch Cannon Cart Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Cannon Cart Fisherman
Giant Snowball
Goblins Witch Fisherman
Zap
Goblins Firecracker Witch Cannon Cart Fisherman
Barbarian Barrel
Goblins Firecracker Witch Cannon Cart
The Log
Goblins Firecracker Witch Cannon Cart Fisherman
Earthquake
Firecracker Witch
Arrows
Goblins Firecracker Witch
Royal Delivery
Goblins Firecracker Witch Cannon Cart Fisherman
Fireball
Firecracker Witch Cannon Cart Fisherman
Poison
Firecracker Witch Fisherman
Lightning
Witch Cannon Cart Fisherman
Rocket
Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Firecracker Earthquake Fisherman Giant Witch Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Firecracker Earthquake

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Firecracker
Earthquake Giant Cannon Cart Fisherman
Earthquake
Giant Firecracker The Log
Giant
Earthquake Goblins Firecracker Witch Cannon Cart The Log Fisherman
Witch
Giant Cannon Cart
Cannon Cart
The Log Firecracker Giant Witch Fisherman
The Log
Cannon Cart Earthquake Giant Fisherman
Fisherman
Firecracker Giant Cannon Cart The Log

Defense Synergies 1 11

Goblins
Firecracker Cannon Cart The Log Fisherman
Firecracker
The Log Goblins Earthquake Fisherman
Earthquake
Firecracker The Log
Giant
Witch
Cannon Cart The Log Fisherman
Cannon Cart
Goblins Witch
The Log
Firecracker Goblins Earthquake Witch Fisherman
Fisherman
Goblins Firecracker Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Firecracker The Log
Goblins Firecracker Witch Cannon Cart The Log Fisherman
Witch Fisherman Goblins Cannon Cart
Witch Goblins Firecracker Cannon Cart Fisherman
Firecracker Earthquake The Log
The Log Goblins Firecracker Earthquake Cannon Cart
Firecracker Witch
Earthquake Cannon Cart The Log
Witch Goblins Fisherman
Goblins Firecracker Cannon Cart Fisherman
Goblins Witch Firecracker Earthquake Cannon Cart The Log Fisherman
Firecracker Witch
Earthquake Witch Cannon Cart The Log
Goblins Firecracker Earthquake Witch Cannon Cart The Log
Cannon Cart
The Log Fisherman
Goblins Firecracker Witch Cannon Cart Fisherman
Goblins Firecracker Witch Cannon Cart The Log Fisherman
Earthquake Witch The Log Firecracker Cannon Cart Fisherman
Cannon Cart Fisherman
Goblins Firecracker Earthquake Witch Cannon Cart The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Witch Cannon Cart Fisherman
Firecracker Cannon Cart The Log Fisherman
Goblins Witch Cannon Cart The Log Fisherman
Cannon Cart The Log Fisherman
Witch Cannon Cart Fisherman
Firecracker Witch
Goblins Witch Cannon Cart
Cannon Cart Fisherman
Goblins Firecracker Witch Cannon Cart The Log
Witch
Witch Cannon Cart
The Log
Cannon Cart Witch
Firecracker Witch Cannon Cart
Witch Goblins Firecracker Cannon Cart The Log Fisherman
Firecracker Earthquake Witch Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log Fisherman
Earthquake Cannon Cart The Log
Earthquake Cannon Cart Firecracker The Log
Firecracker Earthquake The Log
Firecracker Witch
Firecracker Earthquake Witch The Log
Earthquake The Log Firecracker
The Log Firecracker Fisherman
Goblins Fisherman
Firecracker Earthquake Cannon Cart The Log Fisherman
Firecracker
Earthquake Firecracker Cannon Cart The Log Fisherman
Earthquake Firecracker Cannon Cart Fisherman
Earthquake Firecracker Cannon Cart The Log Fisherman
Earthquake Firecracker Witch Cannon Cart The Log
Earthquake Firecracker Cannon Cart The Log
Earthquake
Fisherman
Firecracker Earthquake The Log Fisherman
Firecracker Earthquake Witch The Log
Earthquake The Log
The Log Fisherman
Earthquake Cannon Cart The Log
Firecracker Earthquake The Log Witch
Witch Fisherman
Firecracker The Log Earthquake Witch Fisherman
Witch The Log Fisherman
Firecracker The Log Fisherman
Firecracker Witch
Firecracker Witch
Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake Witch Cannon Cart
Firecracker Witch
The Log
Firecracker Cannon Cart
The Log Firecracker Earthquake
Firecracker Cannon Cart
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch Cannon Cart The Log

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