My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Royal Ghost Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Dart Goblin Prince Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblins Goblin Gang Dart Goblin
Zap
Goblins Goblin Gang Dart Goblin Prince
Barbarian Barrel
Goblins Goblin Gang Dart Goblin Royal Ghost Electro Wizard Magic Archer
The Log
Goblins Goblin Gang Dart Goblin Prince
Earthquake
Goblin Gang
Arrows
Goblins Goblin Gang Dart Goblin
Royal Delivery
Goblins Goblin Gang Dart Goblin Prince Royal Ghost Electro Wizard Magic Archer
Fireball
Goblin Gang Dart Goblin Electro Wizard Magic Archer
Poison
Goblin Gang Dart Goblin Electro Wizard Magic Archer
Lightning
Prince Electro Wizard Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Gang Dart Goblin Royal Ghost Poison Electro Wizard Magic Archer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Goblin Gang Dart Goblin Royal Ghost

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Gang
Dart Goblin Prince Royal Ghost
Dart Goblin
Goblin Gang Prince
Poison
Prince Royal Ghost
Prince
Goblin Gang Dart Goblin Poison Royal Ghost Electro Wizard Magic Archer
Royal Ghost
Goblin Gang Poison Prince Electro Wizard Magic Archer
Electro Wizard
Prince Royal Ghost Magic Archer
Magic Archer
Prince Royal Ghost Electro Wizard

Defense Synergies 0 16

Goblins
Dart Goblin Poison Electro Wizard Magic Archer
Goblin Gang
Dart Goblin Prince Electro Wizard Magic Archer
Dart Goblin
Goblins Goblin Gang Prince Electro Wizard Magic Archer
Poison
Goblins Electro Wizard
Prince
Goblin Gang Dart Goblin Electro Wizard Magic Archer
Royal Ghost
Electro Wizard
Electro Wizard
Goblins Goblin Gang Dart Goblin Poison Prince Royal Ghost Magic Archer
Magic Archer
Goblins Goblin Gang Dart Goblin Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Wizard Magic Archer
Goblins Goblin Gang Dart Goblin Prince Electro Wizard
Goblin Gang Prince Goblins Dart Goblin Electro Wizard
Prince Goblins Goblin Gang Dart Goblin Electro Wizard
Poison Prince
Goblin Gang Goblins Dart Goblin Royal Ghost Electro Wizard Magic Archer
Dart Goblin Electro Wizard Goblin Gang Poison Magic Archer
Dart Goblin Poison Electro Wizard Magic Archer
Goblins Goblin Gang Prince
Goblin Gang Goblins Dart Goblin Prince Royal Ghost Electro Wizard
Goblins Goblin Gang Dart Goblin Poison Electro Wizard Royal Ghost Magic Archer
Goblin Gang Dart Goblin Poison Electro Wizard Magic Archer
Prince Goblin Gang Electro Wizard
Goblins Goblin Gang Dart Goblin Poison Prince Royal Ghost Electro Wizard Magic Archer
Goblin Gang Prince Electro Wizard
Goblin Gang Prince Electro Wizard
Goblins Goblin Gang Poison Prince Electro Wizard
Goblins Goblin Gang Dart Goblin Prince Royal Ghost Electro Wizard Magic Archer
Poison Dart Goblin Royal Ghost Electro Wizard Magic Archer
Dart Goblin Prince Electro Wizard
Goblin Gang Royal Ghost Goblins Dart Goblin Poison Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Prince Royal Ghost Electro Wizard
Poison Electro Wizard Goblin Gang Prince Royal Ghost Magic Archer
Goblin Gang Goblins Prince Electro Wizard
Goblin Gang Prince Electro Wizard
Goblin Gang Prince
Poison Goblin Gang Dart Goblin Electro Wizard Magic Archer
Goblin Gang Prince Goblins Dart Goblin Electro Wizard
Prince
Electro Wizard Goblins Poison Prince Magic Archer
Goblin Gang Dart Goblin
Dart Goblin Prince
Poison Prince Electro Wizard
Prince Goblin Gang
Dart Goblin Magic Archer
Goblin Gang Electro Wizard Goblins Dart Goblin Poison Prince Magic Archer
Poison Dart Goblin Royal Ghost Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Dart Goblin Royal Ghost
Poison Dart Goblin Royal Ghost Electro Wizard Magic Archer
Dart Goblin Poison Magic Archer
Dart Goblin Poison Prince
Poison Magic Archer
Poison Dart Goblin Magic Archer
Dart Goblin Poison Magic Archer
Poison Dart Goblin Magic Archer
Poison Dart Goblin
Goblins Goblin Gang Poison Prince Electro Wizard
Poison Dart Goblin Prince Electro Wizard Magic Archer
Poison Dart Goblin Magic Archer
Poison Dart Goblin Magic Archer
Dart Goblin Poison Magic Archer
Dart Goblin Poison Prince Magic Archer
Dart Goblin Poison Magic Archer
Magic Archer Dart Goblin Poison
Poison
Dart Goblin Poison Prince Electro Wizard Magic Archer
Dart Goblin Poison Magic Archer
Poison Prince Magic Archer
Poison
Prince
Poison
Poison Magic Archer
Poison Dart Goblin Royal Ghost Electro Wizard Magic Archer
Poison Prince Magic Archer
Poison Dart Goblin Magic Archer
Poison Dart Goblin Electro Wizard Magic Archer
Electro Wizard Dart Goblin Poison
Poison Dart Goblin Magic Archer
Poison Electro Wizard Magic Archer
Prince
Poison Magic Archer
Electro Wizard Goblin Gang Dart Goblin Prince Magic Archer
Poison Dart Goblin Electro Wizard Magic Archer
Poison Goblin Gang Dart Goblin Prince Electro Wizard Magic Archer
Dart Goblin Poison Magic Archer
Poison
Dart Goblin Prince
Goblin Gang Dart Goblin Poison Electro Wizard Magic Archer
Dart Goblin Poison Electro Wizard Magic Archer
Poison Dart Goblin Prince Royal Ghost Electro Wizard Magic Archer
Prince
Dart Goblin

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