My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Elixir Golem Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Skeleton Army Inferno Dragon
Giant Snowball
Goblins Goblin Gang Skeleton Army Inferno Dragon
Zap
Goblins Goblin Gang Skeleton Army Inferno Dragon
Barbarian Barrel
Goblins Goblin Gang Elixir Golem Skeleton Army
The Log
Goblins Goblin Gang Elixir Golem Mini P.E.K.K.A Skeleton Army
Earthquake
Goblin Gang Elixir Golem Skeleton Army
Arrows
Goblins Goblin Gang Skeleton Army
Royal Delivery
Goblins Goblin Gang Elixir Golem Mini P.E.K.K.A Skeleton Army Inferno Dragon
Fireball
Goblin Gang Elixir Golem Skeleton Army Inferno Dragon
Poison
Goblin Gang Elixir Golem Skeleton Army
Lightning
Mini P.E.K.K.A Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Goblin Gang Elixir Golem Skeleton Army Mini P.E.K.K.A Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Goblin Gang Elixir Golem

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Gang
Elixir Golem Mini P.E.K.K.A
Elixir Golem
Goblin Gang Mini P.E.K.K.A The Log Inferno Dragon
Mini P.E.K.K.A
Goblin Gang Elixir Golem The Log Mega Knight
Skeleton Army
The Log
Elixir Golem Mini P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight Elixir Golem
Mega Knight
Inferno Dragon Mini P.E.K.K.A The Log

Defense Synergies 1 11

Goblins
The Log
Goblin Gang
Mini P.E.K.K.A Skeleton Army The Log Inferno Dragon
Elixir Golem
Mini P.E.K.K.A
The Log Goblin Gang Skeleton Army
Skeleton Army
Goblin Gang Mini P.E.K.K.A The Log Inferno Dragon
The Log
Mini P.E.K.K.A Goblins Goblin Gang Skeleton Army Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Skeleton Army The Log Mega Knight
Mega Knight
The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon Goblins Goblin Gang The Log Mega Knight
Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Goblins Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Goblins Goblin Gang Mega Knight
Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Goblin Gang Skeleton Army The Log Goblins Mega Knight
Inferno Dragon Goblin Gang
The Log Mega Knight
Mini P.E.K.K.A Inferno Dragon Goblins Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Goblins Mini P.E.K.K.A Mega Knight
Goblins Goblin Gang Skeleton Army The Log Mega Knight
Inferno Dragon Goblin Gang
Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Gang The Log
Skeleton Army Mega Knight Goblins Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon Goblin Gang Mega Knight
Skeleton Army Goblin Gang Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Goblins Goblin Gang Mini P.E.K.K.A Skeleton Army
Mega Knight Goblins Goblin Gang Skeleton Army The Log
The Log Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Goblin Gang Skeleton Army Mega Knight Goblins Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Goblins
Goblin Gang Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Goblin Gang Skeleton Army Mega Knight Goblins Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight
Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeleton Army Goblins
Mini P.E.K.K.A Mega Knight Skeleton Army Inferno Dragon
Mega Knight Goblins Mini P.E.K.K.A Skeleton Army The Log Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A
Skeleton Army Mega Knight The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Gang
Skeleton Army Mega Knight
Goblin Gang Skeleton Army Goblins Mini P.E.K.K.A The Log Inferno Dragon
Mega Knight Mini P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log Mega Knight
The Log
The Log
The Log
Goblins Goblin Gang Mini P.E.K.K.A
The Log
The Log
The Log
The Log
The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mega Knight
Inferno Dragon
The Log
The Log Mega Knight
The Log
Mini P.E.K.K.A
The Log Mega Knight
Mega Knight
The Log
Goblin Gang Skeleton Army
The Log
Goblin Gang Mini P.E.K.K.A Mega Knight
The Log
Mega Knight
Goblin Gang The Log
The Log Mega Knight
Inferno Dragon
Mega Knight

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