My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Skeleton Army
Giant Snowball
Goblins Goblin Gang Skeleton Army
Zap
Goblins Goblin Gang Skeleton Army Goblin Giant
Barbarian Barrel
Goblins Goblin Gang Skeleton Army
The Log
Goblins Goblin Gang Goblin Demolisher Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblins Goblin Gang Skeleton Army
Royal Delivery
Goblins Goblin Gang Goblin Demolisher Skeleton Army
Fireball
Goblin Gang Skeleton Army
Poison
Goblin Gang Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Goblin Demolisher The Log Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Skeleton Army Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Goblin Gang Skeleton Army Fireball Goblin Demolisher Goblin Machine Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Goblin Gang Skeleton Army

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Gang
Goblin Giant
Fireball
Goblin Giant The Log
Goblin Demolisher
Skeleton Army
Goblin Giant
Fireball Goblin Gang The Log
The Log
Fireball Goblin Giant
Goblin Machine

Defense Synergies 2 5

Goblins
The Log
Goblin Gang
Skeleton Army The Log
Fireball
Goblin Giant The Log
Goblin Demolisher
Skeleton Army
Goblin Gang The Log
Goblin Giant
Fireball The Log
The Log
Fireball Goblins Goblin Gang Skeleton Army Goblin Giant
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Giant The Log
Skeleton Army Goblins Goblin Gang The Log
Goblin Gang Skeleton Army Goblins
Skeleton Army Goblins Goblin Gang
Fireball Skeleton Army The Log
Goblin Gang Fireball Skeleton Army The Log Goblins
Goblin Gang Fireball
Fireball Goblin Giant The Log
Goblins Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Goblins
Goblins Goblin Gang Skeleton Army Fireball Goblin Giant The Log
Goblin Gang Fireball
Skeleton Army Goblin Gang Fireball The Log
Fireball Skeleton Army Goblins Goblin Gang The Log
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Fireball The Log
Goblins Goblin Gang Fireball Skeleton Army
Fireball Goblins Goblin Gang Skeleton Army The Log
The Log Fireball
Goblin Gang Skeleton Army Goblins Fireball Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Goblins Fireball
Fireball Goblin Gang The Log
Goblin Gang Skeleton Army Goblins Goblin Giant The Log
Goblin Gang Skeleton Army Fireball Goblin Giant The Log
Goblin Gang Skeleton Army Goblin Giant
Fireball Goblin Gang Goblin Giant
Goblin Gang Skeleton Army Goblins Fireball Goblin Giant
Skeleton Army Goblin Giant
Goblins Fireball Skeleton Army The Log
Goblin Gang Skeleton Army Goblin Giant
Skeleton Army Fireball Goblin Giant The Log
Skeleton Army Goblin Gang Fireball Goblin Giant
Fireball Skeleton Army
Goblin Gang Skeleton Army Goblins Fireball Goblin Giant The Log
Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball Goblin Giant The Log
Fireball The Log
Fireball The Log
Fireball Goblin Giant
The Log
Fireball The Log
Fireball The Log
Goblins Goblin Gang Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Goblin Gang Fireball Skeleton Army
Fireball
The Log Fireball
Fireball Goblin Gang
The Log Fireball
Fireball
Goblin Gang Fireball The Log
Fireball
Fireball Goblin Giant The Log

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