My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Balloon Golem Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Balloon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Sparky
Giant Snowball
Goblins Goblin Gang Musketeer Balloon Lumberjack
Zap
Goblins Goblin Gang Balloon Sparky
Barbarian Barrel
Goblins Goblin Gang Musketeer Lumberjack Sparky
The Log
Goblins Goblin Gang Musketeer Lumberjack Sparky
Earthquake
Goblin Gang
Arrows
Goblins Goblin Gang
Royal Delivery
Goblins Goblin Gang Musketeer Balloon Lumberjack Sparky
Fireball
Goblin Gang Musketeer Balloon Lumberjack Sparky
Poison
Goblin Gang Musketeer Balloon Sparky
Lightning
Musketeer Balloon Lumberjack Sparky
Rocket
Musketeer Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Gang Fireball Musketeer Lumberjack Balloon Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Goblin Gang Fireball Musketeer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Gang
Balloon Golem Sparky
Fireball
Golem Sparky
Musketeer
Balloon Golem Lumberjack
Balloon
Lumberjack Goblin Gang Musketeer Golem Sparky
Golem
Fireball Goblin Gang Musketeer Balloon Lumberjack Sparky
Lumberjack
Balloon Musketeer Golem Sparky
Sparky
Goblin Gang Fireball Balloon Golem Lumberjack

Defense Synergies 2 5

Goblins
Musketeer
Goblin Gang
Musketeer Lumberjack Sparky
Fireball
Musketeer Lumberjack
Musketeer
Goblin Gang Lumberjack Goblins Fireball
Balloon
Golem
Lumberjack
Musketeer Goblin Gang Fireball
Sparky
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Sparky
Lumberjack Sparky Goblins Goblin Gang Musketeer
Goblin Gang Lumberjack Sparky Goblins Musketeer
Lumberjack Sparky Goblins Goblin Gang Musketeer
Fireball Lumberjack Sparky
Goblin Gang Fireball Goblins Musketeer Lumberjack
Musketeer Goblin Gang Fireball
Fireball Musketeer Sparky
Sparky Goblins Goblin Gang Musketeer Lumberjack
Goblin Gang Goblins Musketeer Lumberjack Sparky
Goblins Goblin Gang Fireball Musketeer Lumberjack
Musketeer Goblin Gang Fireball
Lumberjack Sparky Goblin Gang Fireball Musketeer
Fireball Sparky Goblins Goblin Gang Lumberjack
Sparky Goblin Gang Lumberjack
Goblin Gang Fireball Lumberjack Sparky
Sparky Goblins Goblin Gang Fireball Musketeer Lumberjack
Fireball Goblins Goblin Gang Musketeer Lumberjack
Fireball Musketeer Lumberjack
Sparky Musketeer Lumberjack
Goblin Gang Goblins Fireball Musketeer Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Goblins Fireball Sparky
Fireball Goblin Gang Musketeer Lumberjack
Goblin Gang Lumberjack Goblins Musketeer Sparky
Goblin Gang Lumberjack Fireball Musketeer Sparky
Goblin Gang Musketeer Lumberjack Sparky
Fireball Goblin Gang Musketeer
Goblin Gang Sparky Goblins Fireball Musketeer Lumberjack
Lumberjack Sparky
Goblins Fireball Sparky
Goblin Gang Musketeer Sparky
Musketeer Lumberjack Sparky
Fireball
Goblin Gang Fireball Lumberjack Sparky
Fireball Musketeer Sparky
Goblin Gang Sparky Goblins Fireball Musketeer Lumberjack
Fireball Musketeer Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Sparky
Fireball Musketeer
Fireball Sparky
Fireball Musketeer Sparky
Fireball Sparky
Fireball Musketeer
Musketeer Sparky
Fireball
Fireball
Goblins Goblin Gang Fireball Musketeer Lumberjack Sparky
Fireball Musketeer Sparky
Fireball Musketeer
Fireball Musketeer Sparky
Fireball Musketeer
Fireball Musketeer Sparky
Fireball Musketeer Sparky
Fireball Musketeer Sparky
Fireball Sparky
Sparky
Fireball Musketeer Sparky
Fireball
Fireball Musketeer Sparky
Fireball
Musketeer Sparky
Fireball Musketeer
Fireball Sparky
Fireball Musketeer Sparky
Fireball Musketeer Sparky
Fireball Musketeer Sparky
Fireball Musketeer Sparky
Fireball Musketeer
Fireball Sparky
Fireball Musketeer Sparky
Fireball Sparky
Sparky
Fireball Sparky
Goblin Gang Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Goblin Gang Musketeer Lumberjack Sparky
Fireball Musketeer
Fireball Sparky
Musketeer Sparky
Goblin Gang Fireball Musketeer Sparky
Fireball Musketeer
Fireball Musketeer Sparky
Sparky
Fireball Sparky

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