My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Goblin Barrel
Giant Snowball
Goblins Goblin Gang Goblin Barrel
Zap
Goblins Goblin Gang Goblin Barrel
Barbarian Barrel
Goblins Goblin Gang Goblin Barrel Magic Archer
The Log
Goblins Goblin Gang Goblin Demolisher Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblins Goblin Gang Goblin Barrel
Royal Delivery
Goblins Goblin Gang Goblin Demolisher Goblin Barrel Magic Archer
Fireball
Goblin Gang Goblin Barrel Magic Archer
Poison
Goblin Gang Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher The Log Magic Archer Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Goblin Machine Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Goblin Gang Goblin Barrel Goblin Demolisher Magic Archer Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Goblin Gang Goblin Barrel

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Gang
Goblin Barrel
Goblin Demolisher
Goblin Machine
Goblin Barrel
Goblin Gang Mega Knight
The Log
Magic Archer Mega Knight
Magic Archer
The Log Mega Knight
Goblin Machine
Goblin Demolisher
Mega Knight
Goblin Barrel The Log Magic Archer

Defense Synergies 0 10

Goblins
Goblin Demolisher The Log Magic Archer
Goblin Gang
The Log Magic Archer
Goblin Demolisher
Goblins The Log Goblin Machine
Goblin Barrel
The Log
Goblins Goblin Gang Goblin Demolisher Magic Archer Mega Knight
Magic Archer
Goblins Goblin Gang The Log Mega Knight
Goblin Machine
Goblin Demolisher
Mega Knight
The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher The Log Magic Archer
Goblins Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Goblins
Goblins Goblin Gang Mega Knight
Goblin Demolisher The Log Mega Knight
Goblin Gang The Log Goblins Goblin Demolisher Magic Archer Mega Knight
Goblin Gang Magic Archer
The Log Magic Archer Mega Knight
Goblins Goblin Gang
Goblin Gang Goblins Mega Knight
Goblins Goblin Gang Goblin Demolisher The Log Magic Archer Mega Knight
Goblin Gang Magic Archer
Mega Knight Goblin Gang The Log
Mega Knight Goblins Goblin Gang Goblin Demolisher The Log Magic Archer
Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Mega Knight Goblins Goblin Gang
Mega Knight Goblins Goblin Gang Goblin Demolisher The Log Magic Archer
The Log Goblin Demolisher Magic Archer Mega Knight
Goblin Gang Goblin Demolisher Mega Knight Goblins The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Goblins
Goblin Gang The Log Magic Archer Mega Knight
Goblin Gang Mega Knight Goblins The Log
Goblin Gang Mega Knight The Log
Goblin Gang Mega Knight
Goblin Gang Goblin Demolisher Magic Archer
Goblin Gang Goblins
Mega Knight
Mega Knight Goblins The Log Magic Archer
Goblin Gang
Mega Knight
Mega Knight The Log
Mega Knight Goblin Gang
Goblin Demolisher Magic Archer Mega Knight
Goblin Gang Goblins The Log Magic Archer
Mega Knight The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Magic Archer
The Log Magic Archer
The Log
Goblin Demolisher The Log Magic Archer Mega Knight
Magic Archer Goblin Machine
Goblin Demolisher The Log Magic Archer
The Log Goblin Demolisher Magic Archer
The Log
Goblins Goblin Gang
The Log Magic Archer Goblin Machine
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Goblin Demolisher The Log Magic Archer
Magic Archer Goblin Demolisher The Log Mega Knight
Goblin Demolisher The Log Magic Archer Goblin Machine Mega Knight
Goblin Demolisher The Log Magic Archer Goblin Machine Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
Goblin Demolisher The Log Magic Archer Goblin Machine Mega Knight
The Log Magic Archer
The Log Magic Archer Mega Knight
The Log Magic Archer
Magic Archer
The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Goblin Gang Magic Archer
Magic Archer
The Log
Goblin Gang Magic Archer Mega Knight
The Log Magic Archer
Mega Knight
Goblin Gang The Log Magic Archer
Magic Archer
The Log Magic Archer Mega Knight
Mega Knight

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