My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Demolisher Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Demolisher Goblin Curse
Giant Snowball
Goblins Goblin Gang Hog Rider Goblin Hut Goblin Curse
Zap
Goblins Goblin Gang Goblin Hut Goblin Curse
Barbarian Barrel
Goblins Goblin Gang Valkyrie Goblin Hut Goblin Curse
The Log
Goblins Goblin Gang Hog Rider Goblin Demolisher Goblin Hut Goblin Curse
Earthquake
Goblin Gang Hog Rider Goblin Hut
Arrows
Goblins Goblin Gang Goblin Hut Goblin Curse
Royal Delivery
Goblins Goblin Gang Valkyrie Hog Rider Goblin Demolisher Goblin Hut
Fireball
Goblin Gang Hog Rider Goblin Hut
Poison
Goblin Gang Goblin Hut Goblin Curse
Lightning
Valkyrie Goblin Hut
Rocket
Valkyrie Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Goblin Demolisher Rage Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Goblin Curse Goblin Gang Valkyrie Hog Rider Goblin Demolisher Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Rage Goblin Curse Goblin Gang

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Valkyrie
Goblin Gang
Hog Rider Valkyrie Goblin Hut
Valkyrie
Hog Rider Goblins Goblin Gang Goblin Hut
Hog Rider
Goblins Goblin Gang Valkyrie Rage Goblin Hut
Goblin Demolisher
Goblin Hut
Goblin Gang Valkyrie Hog Rider
Rage
Hog Rider
Goblin Curse

Defense Synergies 0 3

Goblins
Goblin Gang
Valkyrie Goblin Hut
Valkyrie
Goblin Gang Goblin Hut
Hog Rider
Goblin Demolisher
Goblin Hut
Goblin Gang Valkyrie
Rage
Goblin Curse

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut
Goblins Goblin Gang Valkyrie Goblin Hut Goblin Curse
Goblin Gang Goblin Hut Goblins Valkyrie Goblin Curse
Goblin Hut Goblins Goblin Gang Valkyrie Goblin Curse
Valkyrie
Goblin Gang Goblins Valkyrie
Goblin Gang Goblin Hut Goblin Curse
Valkyrie
Goblins Goblin Gang Goblin Hut Goblin Curse
Goblin Gang Goblins Valkyrie
Goblins Goblin Gang Valkyrie Goblin Curse Goblin Hut
Goblin Gang Goblin Hut Goblin Curse
Goblin Hut Goblin Gang Valkyrie Goblin Curse
Valkyrie Goblins Goblin Gang Goblin Hut Goblin Curse
Goblin Gang Goblin Hut Goblin Curse
Goblin Gang Goblin Hut Goblin Curse
Goblins Goblin Gang Valkyrie Goblin Hut
Goblins Goblin Gang Valkyrie Goblin Hut
Valkyrie Goblin Hut Goblin Curse
Goblin Hut Goblin Curse
Goblin Gang Valkyrie Goblins Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Goblins Goblin Hut
Goblin Gang Valkyrie
Goblin Gang Goblins Valkyrie Goblin Hut
Goblin Gang Valkyrie
Goblin Gang Valkyrie Goblin Hut Goblin Curse
Goblin Gang Goblin Hut Goblin Curse
Goblin Gang Goblins Valkyrie Goblin Hut
Valkyrie Goblin Curse
Goblins Valkyrie Goblin Hut
Goblin Gang Goblin Hut Goblin Curse
Valkyrie Goblin Hut
Valkyrie
Goblin Gang Valkyrie Goblin Curse
Valkyrie Goblin Curse
Goblin Gang Goblin Hut Goblins Valkyrie
Valkyrie Goblin Hut Goblin Curse
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Goblin Curse
Goblin Hut
Valkyrie
Valkyrie Goblin Curse
Goblin Curse
Goblin Curse
Goblins Goblin Gang
Valkyrie
Goblin Curse
Goblin Hut
Goblin Hut
Goblin Hut
Goblin Hut
Valkyrie Goblin Curse
Goblin Curse Valkyrie
Goblin Curse
Goblin Curse
Goblin Hut
Goblin Curse
Goblin Gang Goblin Hut
Goblin Curse
Goblin Gang Valkyrie
Goblin Gang

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