My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Wizard Rune Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army
Giant Snowball
Goblins Guards Skeleton Army Witch
Zap
Goblins Guards Skeleton Army Witch
Barbarian Barrel
Goblins Goblin Cage Valkyrie Wizard Guards Skeleton Army Witch
The Log
Goblins Goblin Cage Guards Skeleton Army Witch
Earthquake
Goblin Cage Guards Skeleton Army Witch
Arrows
Goblins Guards Skeleton Army Witch
Royal Delivery
Goblins Goblin Cage Valkyrie Wizard Guards Skeleton Army Witch
Fireball
Goblin Cage Wizard Skeleton Army Witch
Poison
Goblin Cage Wizard Guards Skeleton Army Witch
Lightning
Goblin Cage Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Skeleton Army Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Guards Skeleton Army Goblin Cage Valkyrie Rune Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Guards Skeleton Army Goblin Cage

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Goblin Cage
Witch
Valkyrie
Goblins Wizard Witch
Wizard
Valkyrie
Guards
Skeleton Army
Rune Giant
Witch
Goblin Cage Valkyrie

Defense Synergies 0 12

Goblins
Goblin Cage Wizard
Goblin Cage
Goblins Wizard Guards Skeleton Army Witch
Valkyrie
Wizard Witch
Wizard
Goblins Goblin Cage Valkyrie Guards Skeleton Army
Guards
Goblin Cage Wizard Skeleton Army Witch
Skeleton Army
Goblin Cage Wizard Guards
Rune Giant
Witch
Goblin Cage Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Valkyrie Wizard
Skeleton Army Goblins Goblin Cage Valkyrie Witch
Goblin Cage Skeleton Army Witch Goblins Valkyrie
Goblin Cage Skeleton Army Witch Goblins Valkyrie Guards
Goblin Cage Valkyrie Skeleton Army
Skeleton Army Goblins Valkyrie Guards
Goblin Cage Wizard Witch
Goblin Cage Valkyrie
Witch Goblins Goblin Cage Skeleton Army
Guards Skeleton Army Goblins Valkyrie
Goblins Valkyrie Guards Skeleton Army Witch Wizard
Wizard Witch
Goblin Cage Skeleton Army Valkyrie Wizard Guards Witch
Valkyrie Wizard Skeleton Army Goblins Goblin Cage Guards Witch
Skeleton Army Goblin Cage
Skeleton Army Goblin Cage
Wizard Goblins Goblin Cage Valkyrie Skeleton Army Witch
Goblin Cage Valkyrie Goblins Wizard Guards Skeleton Army Witch
Goblin Cage Valkyrie Wizard Witch Guards
Goblin Cage
Valkyrie Wizard Skeleton Army Goblins Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army Goblins Goblin Cage Witch
Valkyrie Wizard
Guards Skeleton Army Goblins Goblin Cage Valkyrie Witch
Valkyrie Guards Skeleton Army Goblin Cage
Goblin Cage Valkyrie Guards Skeleton Army Witch
Wizard Witch
Guards Skeleton Army Goblins Goblin Cage Valkyrie Witch
Goblin Cage Valkyrie Skeleton Army
Goblin Cage Goblins Valkyrie Skeleton Army Witch
Witch Goblin Cage Guards Skeleton Army
Goblin Cage Valkyrie Guards Witch
Skeleton Army Goblin Cage Valkyrie Guards
Skeleton Army Goblin Cage Valkyrie Wizard Guards Witch
Wizard Goblin Cage Valkyrie Skeleton Army Witch
Guards Skeleton Army Witch Goblins Goblin Cage Valkyrie
Valkyrie Goblin Cage Wizard Witch
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Valkyrie Guards
Wizard Valkyrie
Wizard Witch
Wizard Witch
Wizard
Wizard
Goblins Guards
Valkyrie Wizard
Wizard
Wizard Witch
Wizard
Wizard
Valkyrie Wizard Witch
Wizard
Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Wizard Witch
Wizard Guards Witch
Wizard
Wizard
Guards Skeleton Army Witch
Wizard Witch
Valkyrie Wizard
Wizard
Guards Witch
Witch
Witch
Wizard

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