My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Electro Dragon Electro Giant Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Electro Dragon
Zap
Goblins
Barbarian Barrel
Goblins Goblin Cage Ice Wizard
The Log
Goblins Goblin Cage
Earthquake
Goblin Cage
Arrows
Goblins
Royal Delivery
Goblins Goblin Cage Electro Dragon Ice Wizard
Fireball
Goblin Cage Electro Dragon Ice Wizard
Poison
Goblin Cage Electro Dragon Ice Wizard
Lightning
Goblin Cage Electro Dragon Ice Wizard Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Electro Giant The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Ice Wizard Goblin Cage Electro Dragon Goblinstein Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Ice Wizard Goblin Cage

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Cage
The Log
Electro Dragon
Ice Wizard
Lightning
Electro Giant
Electro Giant
Lightning
The Log
Goblin Cage
Ice Wizard
Electro Dragon
Goblinstein

Defense Synergies 0 13

Goblins
Goblin Cage Electro Dragon The Log Ice Wizard
Goblin Cage
Goblins Electro Dragon Electro Giant The Log Ice Wizard
Electro Dragon
Goblins Goblin Cage The Log Ice Wizard
Lightning
The Log
Electro Giant
Goblin Cage Ice Wizard
The Log
Goblins Goblin Cage Electro Dragon Lightning Ice Wizard
Ice Wizard
Goblins Goblin Cage Electro Dragon Electro Giant The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Cage Electro Dragon The Log
Goblins Goblin Cage Electro Dragon The Log Ice Wizard
Goblin Cage Goblins Electro Dragon Lightning Ice Wizard
Goblin Cage Goblins Electro Dragon Ice Wizard
Lightning Goblin Cage The Log
The Log Goblins Electro Dragon Ice Wizard
Lightning Goblin Cage Electro Dragon Ice Wizard
Lightning Goblin Cage Electro Dragon Electro Giant The Log
Goblins Goblin Cage Ice Wizard
Goblins Ice Wizard
Goblins Ice Wizard Electro Dragon Electro Giant The Log
Electro Dragon Ice Wizard
Goblin Cage Electro Dragon Lightning The Log Ice Wizard
Goblins Goblin Cage Electro Dragon The Log
Goblin Cage
Goblin Cage Lightning Electro Giant The Log
Goblins Goblin Cage Electro Dragon
Goblin Cage Goblins Electro Dragon The Log Ice Wizard
Goblin Cage The Log Electro Dragon Ice Wizard
Goblin Cage
Goblins Electro Dragon Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Goblin Cage Electro Giant
Electro Dragon Lightning The Log
Goblins Goblin Cage Electro Dragon Lightning The Log
Lightning Goblin Cage The Log
Goblin Cage
Electro Giant Electro Dragon Ice Wizard
Goblins Goblin Cage Lightning Ice Wizard
Goblin Cage
Goblin Cage Electro Dragon Lightning Goblins The Log
Goblin Cage
Goblin Cage Electro Dragon
Lightning Goblin Cage Electro Giant The Log
Lightning Goblin Cage
Goblin Cage Electro Dragon Electro Giant
Electro Dragon Electro Giant Goblins Goblin Cage Lightning The Log
Goblin Cage Electro Dragon Electro Giant The Log Ice Wizard
Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon The Log
Electro Dragon The Log Ice Wizard
Lightning Electro Dragon The Log
Lightning The Log
The Log
Electro Giant Electro Dragon Ice Wizard
The Log
The Log Electro Dragon Lightning Ice Wizard
The Log Electro Dragon Lightning
Lightning Goblins Electro Dragon
Lightning Electro Dragon The Log
Lightning Electro Dragon
Lightning The Log
Lightning Electro Dragon
Lightning The Log
Lightning Electro Dragon The Log
Lightning Electro Dragon The Log
Lightning
Lightning
Lightning Electro Dragon The Log
Lightning Electro Dragon Electro Giant The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Electro Dragon The Log
Electro Giant The Log Electro Dragon Ice Wizard
The Log Electro Dragon Lightning Ice Wizard
Lightning Electro Dragon The Log
Lightning The Log
Lightning Electro Dragon Electro Giant Ice Wizard
Electro Dragon Lightning Electro Giant
Lightning
Lightning Electro Dragon The Log
Lightning Electro Dragon
Lightning The Log
Lightning Electro Dragon
Lightning Electro Dragon Ice Wizard
The Log
Lightning Electro Dragon
The Log Electro Dragon Lightning
Lightning Electro Giant
Electro Dragon
Electro Dragon Electro Giant Lightning The Log
Electro Dragon Lightning
Electro Dragon Lightning Electro Giant The Log
Lightning Electro Dragon

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