My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Heal Spirit Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Drill Cannon Cart
Giant Snowball
Goblins Goblin Drill
Zap
Goblins Goblin Drill Cannon Cart
Barbarian Barrel
Goblins Heal Spirit Goblin Drill Cannon Cart
The Log
Goblins Heal Spirit Goblin Demolisher Goblin Drill Cannon Cart
Earthquake
Goblin Drill
Arrows
Goblins Heal Spirit Goblin Drill
Royal Delivery
Goblins Heal Spirit Goblin Demolisher Goblin Drill Cannon Cart
Fireball
Goblin Drill Cannon Cart
Poison
Goblin Drill
Lightning
Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Goblin Demolisher Rage Goblin Drill Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Goblins Rage Goblin Demolisher Goblin Drill Cannon Cart Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Heal Spirit Goblins Rage

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Heal Spirit
Goblin Demolisher Goblin Drill Cannon Cart
Goblin Demolisher
Goblin Drill Heal Spirit Cannon Cart Goblin Machine
Mirror
Cannon Cart
Rage
Cannon Cart Goblin Machine
Goblin Drill
Goblin Demolisher Goblin Machine Goblins Heal Spirit Cannon Cart
Cannon Cart
Heal Spirit Goblin Demolisher Mirror Rage Goblin Drill
Goblin Machine
Goblin Drill Goblin Demolisher Rage

Defense Synergies 0 5

Goblins
Goblin Demolisher Cannon Cart
Heal Spirit
Goblin Demolisher
Goblins Goblin Drill Cannon Cart Goblin Machine
Mirror
Rage
Goblin Drill
Goblin Demolisher
Cannon Cart
Goblins Goblin Demolisher
Goblin Machine
Goblin Demolisher

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Goblin Demolisher
Goblins Goblin Drill Cannon Cart
Goblins Goblin Drill Cannon Cart
Goblins Goblin Drill Cannon Cart
Goblin Demolisher
Goblins Goblin Demolisher Cannon Cart
Cannon Cart
Goblins Goblin Drill
Goblins Cannon Cart
Goblins Goblin Demolisher Goblin Drill Cannon Cart
Goblin Drill Cannon Cart
Goblins Goblin Demolisher Goblin Drill Cannon Cart
Goblin Drill Cannon Cart
Goblin Drill
Goblins Goblin Drill Cannon Cart
Goblins Goblin Demolisher Goblin Drill Cannon Cart
Goblin Drill Goblin Demolisher Cannon Cart
Goblin Drill Cannon Cart
Goblin Demolisher Goblins Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Cannon Cart
Cannon Cart
Goblins Cannon Cart
Cannon Cart
Goblin Drill Cannon Cart
Goblin Demolisher
Goblins Cannon Cart
Cannon Cart
Goblins Cannon Cart
Goblin Drill
Cannon Cart
Cannon Cart
Goblin Demolisher Cannon Cart
Goblins Goblin Drill Cannon Cart
Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill
Goblin Drill Cannon Cart
Cannon Cart
Goblin Demolisher
Goblin Machine
Goblin Demolisher
Goblin Demolisher
Goblins
Cannon Cart Goblin Machine
Cannon Cart
Cannon Cart
Cannon Cart
Goblin Demolisher Goblin Drill Cannon Cart
Goblin Demolisher Cannon Cart
Goblin Demolisher Goblin Machine
Goblin Demolisher Goblin Machine
Goblin Drill Cannon Cart
Goblin Demolisher Goblin Machine
Cannon Cart
Cannon Cart
Cannon Cart
Cannon Cart
Cannon Cart

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