My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Sparky Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Heal Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Goblins Skeleton Army
Zap
Goblins Skeleton Army Sparky
Barbarian Barrel
Goblins Heal Spirit Skeleton Army Sparky
The Log
Goblins Heal Spirit Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Goblins Heal Spirit Skeleton Army
Royal Delivery
Goblins Heal Spirit Skeleton Army Bowler Sparky
Fireball
Skeleton Army Bowler Sparky
Poison
Skeleton Army Sparky
Lightning
Bowler Sparky
Rocket
Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rage Skeleton Army Bowler Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Rage Skeleton Army Golden Knight Bowler Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Goblins Rage Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Heal Spirit
Bowler Sparky Mega Knight Golden Knight
Rage
Sparky Golden Knight
Skeleton Army
Sparky
Bowler
Heal Spirit
Sparky
Rage Heal Spirit Skeleton Army Golden Knight
Mega Knight
Heal Spirit
Golden Knight
Heal Spirit Rage Sparky

Defense Synergies 0 2

Goblins
Heal Spirit
Rage
Skeleton Army
Sparky
Bowler
Sparky
Skeleton Army Golden Knight
Mega Knight
Golden Knight
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Sparky Golden Knight
Skeleton Army Sparky Goblins Mega Knight
Skeleton Army Bowler Sparky Mega Knight Goblins
Skeleton Army Sparky Goblins Bowler Mega Knight
Skeleton Army Bowler Sparky Mega Knight
Skeleton Army Bowler Goblins Mega Knight
Bowler Sparky Mega Knight Golden Knight
Sparky Goblins Skeleton Army
Skeleton Army Goblins Bowler Sparky Mega Knight
Goblins Skeleton Army Bowler Mega Knight
Skeleton Army Bowler Sparky Mega Knight
Skeleton Army Bowler Sparky Mega Knight Goblins Golden Knight
Skeleton Army Sparky Mega Knight
Skeleton Army Bowler Sparky Mega Knight
Sparky Mega Knight Goblins Skeleton Army Bowler
Mega Knight Goblins Skeleton Army Bowler Golden Knight
Bowler Mega Knight
Sparky
Skeleton Army Bowler Mega Knight Goblins Sparky
Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Goblins Bowler Sparky
Bowler Mega Knight
Skeleton Army Mega Knight Goblins Bowler Sparky Golden Knight
Skeleton Army Bowler Mega Knight Sparky
Skeleton Army Bowler Sparky Mega Knight
Skeleton Army Sparky Goblins Bowler
Mega Knight Skeleton Army Sparky
Mega Knight Goblins Skeleton Army Sparky
Skeleton Army Sparky
Mega Knight Bowler Sparky Golden Knight
Skeleton Army Mega Knight Bowler
Skeleton Army Bowler Mega Knight Sparky Golden Knight
Skeleton Army Bowler Sparky Mega Knight
Skeleton Army Sparky Goblins Bowler Golden Knight
Bowler Mega Knight Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky Golden Knight
Bowler Golden Knight
Sparky
Sparky
Bowler Sparky Mega Knight
Bowler Sparky
Bowler
Golden Knight
Goblins Bowler Sparky
Bowler Sparky Golden Knight
Bowler Sparky Golden Knight
Sparky
Bowler Sparky Golden Knight
Bowler Sparky Mega Knight
Sparky
Sparky
Bowler Sparky Mega Knight
Bowler Mega Knight Golden Knight
Bowler Sparky Mega Knight
Bowler Sparky
Bowler Sparky Mega Knight
Bowler Sparky Golden Knight
Bowler Sparky Mega Knight Golden Knight
Sparky Golden Knight
Sparky
Bowler Sparky
Sparky Mega Knight
Sparky
Sparky Mega Knight
Bowler Sparky
Skeleton Army
Bowler Sparky Mega Knight
Bowler
Sparky
Sparky Mega Knight
Bowler Sparky Golden Knight
Bowler Sparky Mega Knight Golden Knight
Sparky
Bowler Sparky Mega Knight

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