My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Golem Royal Ghost Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Mini P.E.K.K.A Balloon Golem Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Golem Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Bandit Night Witch
Giant Snowball
Goblins Minion Horde Balloon Night Witch
Zap
Goblins Minion Horde Balloon Bandit Night Witch
Barbarian Barrel
Goblins Royal Ghost Bandit Night Witch
The Log
Goblins Mini P.E.K.K.A Bandit
Earthquake
Arrows
Goblins Minion Horde Night Witch
Royal Delivery
Goblins Minion Horde Mini P.E.K.K.A Balloon Royal Ghost Bandit Night Witch
Fireball
Minion Horde Balloon Bandit Night Witch
Poison
Minion Horde Balloon Night Witch
Lightning
Mini P.E.K.K.A Balloon Bandit Night Witch
Rocket
Minion Horde Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Golem Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Royal Ghost Bandit Mini P.E.K.K.A Night Witch Minion Horde Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Royal Ghost Bandit Mini P.E.K.K.A

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Minion Horde
Golem
Mini P.E.K.K.A
Golem
Balloon
Golem Royal Ghost Bandit
Golem
Night Witch Minion Horde Mini P.E.K.K.A Balloon Bandit
Royal Ghost
Balloon Bandit
Bandit
Balloon Golem Royal Ghost
Night Witch
Golem

Defense Synergies 0 4

Goblins
Minion Horde Bandit Night Witch
Minion Horde
Goblins
Mini P.E.K.K.A
Royal Ghost
Balloon
Golem
Royal Ghost
Mini P.E.K.K.A
Bandit
Goblins
Night Witch
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Mini P.E.K.K.A Goblins Bandit Night Witch
Minion Horde Mini P.E.K.K.A Goblins Bandit Night Witch
Minion Horde Mini P.E.K.K.A Night Witch Goblins Bandit
Mini P.E.K.K.A
Goblins Royal Ghost Bandit Night Witch
Minion Horde Night Witch
Bandit
Minion Horde Mini P.E.K.K.A Goblins Night Witch
Goblins Minion Horde Mini P.E.K.K.A Royal Ghost Bandit Night Witch
Goblins Minion Horde Royal Ghost Bandit Night Witch
Minion Horde Night Witch
Minion Horde Mini P.E.K.K.A Night Witch Bandit
Goblins Minion Horde Mini P.E.K.K.A Royal Ghost Night Witch
Mini P.E.K.K.A Minion Horde Bandit
Minion Horde Mini P.E.K.K.A Bandit
Minion Horde Goblins Mini P.E.K.K.A Night Witch
Goblins Minion Horde Royal Ghost Bandit Night Witch
Royal Ghost Bandit
Mini P.E.K.K.A
Royal Ghost Goblins Minion Horde Mini P.E.K.K.A Bandit Night Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Royal Ghost Bandit
Bandit Mini P.E.K.K.A Royal Ghost
Bandit Goblins Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Minion Horde Bandit Night Witch
Minion Horde Mini P.E.K.K.A Bandit Night Witch
Minion Horde
Mini P.E.K.K.A Goblins Minion Horde Bandit Night Witch
Mini P.E.K.K.A Minion Horde
Minion Horde Goblins Mini P.E.K.K.A Bandit
Minion Horde
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Minion Horde Bandit Night Witch
Minion Horde
Goblins Minion Horde Mini P.E.K.K.A Night Witch
Minion Horde Mini P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Royal Ghost Bandit
Royal Ghost Bandit
Minion Horde Bandit
Minion Horde
Minion Horde
Minion Horde
Bandit
Goblins Minion Horde Mini P.E.K.K.A Night Witch
Minion Horde Bandit
Bandit
Minion Horde Bandit
Minion Horde Bandit
Minion Horde Bandit
Minion Horde Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Bandit
Minion Horde Night Witch
Minion Horde
Minion Horde
Royal Ghost Bandit
Bandit
Bandit
Minion Horde Night Witch
Minion Horde
Minion Horde Mini P.E.K.K.A Night Witch
Minion Horde Bandit Night Witch
Minion Horde
Minion Horde
Minion Horde Bandit Night Witch
Minion Horde Mini P.E.K.K.A
Minion Horde
Minion Horde
Royal Ghost Bandit

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