My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Suspicious Bush Cannon Cart Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Battle Healer Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Graveyard
Giant Snowball
Goblins Graveyard
Zap
Goblins Cannon Cart Graveyard
Barbarian Barrel
Goblins Cannon Cart Graveyard
The Log
Goblins Suspicious Bush Cannon Cart Graveyard
Earthquake
Graveyard
Arrows
Goblins Suspicious Bush Graveyard
Royal Delivery
Goblins Battle Healer Cannon Cart Graveyard
Fireball
Suspicious Bush Battle Healer Cannon Cart
Poison
Suspicious Bush Battle Healer Graveyard
Lightning
Ice Golem Battle Healer Cannon Cart
Rocket
Battle Healer Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Suspicious Bush Battle Healer Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Suspicious Bush Earthquake Battle Healer Cannon Cart Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Ice Golem Suspicious Bush Earthquake

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem
Ice Golem
Graveyard Goblins Cannon Cart
Suspicious Bush
Earthquake
Graveyard Mega Knight
Battle Healer
Cannon Cart Graveyard
Cannon Cart
Ice Golem Battle Healer Graveyard
Graveyard
Ice Golem Earthquake Battle Healer Cannon Cart Mega Knight
Mega Knight
Earthquake Graveyard

Defense Synergies 0 9

Goblins
Ice Golem Battle Healer Cannon Cart
Ice Golem
Goblins Earthquake Battle Healer Cannon Cart Mega Knight
Suspicious Bush
Earthquake
Ice Golem Mega Knight
Battle Healer
Goblins Ice Golem Cannon Cart
Cannon Cart
Goblins Ice Golem Battle Healer
Graveyard
Mega Knight
Ice Golem Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Ice Golem
Goblins Battle Healer Cannon Cart Mega Knight
Mega Knight Goblins Cannon Cart
Goblins Cannon Cart Mega Knight
Earthquake Battle Healer Mega Knight
Goblins Earthquake Cannon Cart Mega Knight
Earthquake Ice Golem Battle Healer Cannon Cart Mega Knight
Goblins
Goblins Ice Golem Battle Healer Cannon Cart Mega Knight
Goblins Ice Golem Earthquake Cannon Cart Mega Knight
Mega Knight Earthquake Battle Healer Cannon Cart
Mega Knight Goblins Earthquake Cannon Cart
Cannon Cart Mega Knight
Mega Knight
Mega Knight Goblins Cannon Cart
Mega Knight Goblins Battle Healer Cannon Cart
Earthquake Ice Golem Battle Healer Cannon Cart Mega Knight
Cannon Cart
Mega Knight Goblins Earthquake Battle Healer Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Ice Golem Battle Healer Cannon Cart
Ice Golem Battle Healer Cannon Cart Mega Knight
Mega Knight Goblins Ice Golem Battle Healer Cannon Cart
Mega Knight Ice Golem Battle Healer Cannon Cart
Battle Healer Cannon Cart Mega Knight
Ice Golem
Goblins Ice Golem Battle Healer Cannon Cart
Mega Knight Battle Healer Cannon Cart
Mega Knight Goblins Ice Golem Cannon Cart
Mega Knight Cannon Cart
Mega Knight
Cannon Cart Mega Knight Ice Golem
Cannon Cart Mega Knight
Goblins Ice Golem Battle Healer Cannon Cart
Mega Knight Ice Golem Earthquake Battle Healer Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem
Earthquake Cannon Cart
Earthquake Cannon Cart Ice Golem
Earthquake Mega Knight
Ice Golem
Earthquake
Earthquake Ice Golem
Goblins
Earthquake Cannon Cart
Earthquake Ice Golem Cannon Cart
Earthquake Cannon Cart
Earthquake Ice Golem Cannon Cart
Earthquake Cannon Cart
Earthquake Cannon Cart Mega Knight
Earthquake
Earthquake Mega Knight
Earthquake Mega Knight
Earthquake Mega Knight
Earthquake Cannon Cart
Ice Golem Earthquake Mega Knight
Earthquake
Mega Knight
Ice Golem
Earthquake Mega Knight
Mega Knight
Earthquake
Earthquake Cannon Cart
Cannon Cart Mega Knight
Ice Golem Earthquake
Cannon Cart Mega Knight
Cannon Cart Mega Knight
Cannon Cart
Mega Knight

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