My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Princess Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A Princess Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Goblins Clone Witch Princess
Zap
Goblins Inferno Tower Clone Witch Princess
Barbarian Barrel
Goblins Inferno Tower Clone Witch Princess Magic Archer
The Log
Goblins Clone Witch Princess
Earthquake
Inferno Tower Clone Witch
Arrows
Goblins Clone Witch Princess
Royal Delivery
Goblins Clone Witch P.E.K.K.A Princess Magic Archer
Fireball
Inferno Tower Clone Witch Princess Magic Archer
Poison
Inferno Tower Clone Witch Princess Magic Archer
Lightning
Inferno Tower Witch Magic Archer
Rocket
Inferno Tower Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Clone P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Clone Princess Magic Archer Inferno Tower Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Clone Princess Magic Archer

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Inferno Tower
Clone
Witch Magic Archer
Witch
Clone P.E.K.K.A Mega Knight
P.E.K.K.A
Magic Archer Witch Princess
Princess
P.E.K.K.A Mega Knight
Magic Archer
P.E.K.K.A Clone Mega Knight
Mega Knight
Witch Princess Magic Archer

Defense Synergies 0 9

Goblins
Inferno Tower Princess Magic Archer
Inferno Tower
Goblins Princess Mega Knight
Clone
Witch
Mega Knight
P.E.K.K.A
Princess
Princess
Goblins Inferno Tower P.E.K.K.A Mega Knight
Magic Archer
Goblins Mega Knight
Mega Knight
Inferno Tower Witch Princess Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Magic Archer
Inferno Tower P.E.K.K.A Goblins Witch Mega Knight
Inferno Tower Witch P.E.K.K.A Mega Knight Goblins
Inferno Tower Witch P.E.K.K.A Goblins Mega Knight
P.E.K.K.A Princess Mega Knight
Goblins Magic Archer Mega Knight
Inferno Tower Witch Princess Magic Archer
Inferno Tower P.E.K.K.A Magic Archer Mega Knight
Inferno Tower Witch P.E.K.K.A Goblins Princess
Goblins Inferno Tower Mega Knight
Goblins Witch Princess Magic Archer Mega Knight
Inferno Tower Witch Princess Magic Archer
Inferno Tower P.E.K.K.A Mega Knight Witch
Mega Knight Goblins Witch P.E.K.K.A Princess Magic Archer
Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower P.E.K.K.A Mega Knight
Mega Knight Goblins Inferno Tower Witch P.E.K.K.A
Mega Knight Goblins Witch Magic Archer
Witch Princess Magic Archer Mega Knight
P.E.K.K.A Inferno Tower
Mega Knight Goblins Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Inferno Tower Witch P.E.K.K.A
Magic Archer Mega Knight
P.E.K.K.A Mega Knight Goblins Inferno Tower Witch
P.E.K.K.A Mega Knight Inferno Tower
Inferno Tower P.E.K.K.A Witch Mega Knight
Witch Princess Magic Archer
P.E.K.K.A Goblins Inferno Tower Witch
Inferno Tower P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Goblins Inferno Tower Witch Magic Archer
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Mega Knight Inferno Tower Witch
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Inferno Tower Witch
Witch Princess Magic Archer Mega Knight
Inferno Tower Witch Goblins P.E.K.K.A Magic Archer
Mega Knight Inferno Tower Witch P.E.K.K.A Princess Magic Archer
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer
Princess Magic Archer
Magic Archer
Magic Archer Mega Knight
Witch Princess Magic Archer
Witch Princess Magic Archer
Princess Magic Archer
Goblins
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Witch Princess Magic Archer
Magic Archer Princess Mega Knight
Princess Magic Archer Mega Knight
Witch Princess Magic Archer Mega Knight
Magic Archer Mega Knight
Princess
Witch Princess Magic Archer Mega Knight
Witch
Witch Princess Magic Archer
Witch Princess Magic Archer Mega Knight
Magic Archer
Witch Princess Magic Archer
Witch
Magic Archer Mega Knight
Princess Magic Archer
P.E.K.K.A Mega Knight
Princess Magic Archer
Witch Princess Magic Archer
Witch Princess Magic Archer
Princess Magic Archer Mega Knight
Princess Magic Archer
P.E.K.K.A Mega Knight
Witch Princess Magic Archer
Witch Princess Magic Archer
Witch Princess Magic Archer Mega Knight

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