My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Barbarian Hut Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Barbarians Flying Machine Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Goblins Barbarians Flying Machine Baby Dragon Miner
Zap
Goblins Flying Machine
Barbarian Barrel
Goblins Knight Barbarians Barbarian Hut Ice Wizard
The Log
Goblins Barbarians Barbarian Hut
Earthquake
Barbarians Barbarian Hut
Arrows
Goblins Flying Machine
Royal Delivery
Goblins Knight Barbarians Flying Machine Baby Dragon Miner Ice Wizard
Fireball
Barbarians Flying Machine Barbarian Hut Baby Dragon Ice Wizard
Poison
Barbarians Flying Machine Barbarian Hut Ice Wizard
Lightning
Knight Barbarian Hut Baby Dragon Ice Wizard
Rocket
Barbarians Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Miner Ice Wizard Flying Machine Baby Dragon Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Knight Miner Ice Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Baby Dragon
Knight
Baby Dragon Flying Machine Barbarian Hut Miner Ice Wizard
Barbarians
Flying Machine
Knight Barbarian Hut Baby Dragon
Barbarian Hut
Knight Flying Machine Baby Dragon Miner Ice Wizard
Baby Dragon
Knight Goblins Flying Machine Barbarian Hut Miner Ice Wizard
Miner
Goblins Knight Barbarian Hut Baby Dragon
Ice Wizard
Knight Barbarian Hut Baby Dragon

Defense Synergies 2 11

Goblins
Knight Flying Machine Ice Wizard
Knight
Ice Wizard Goblins Flying Machine Barbarian Hut Baby Dragon
Barbarians
Flying Machine
Goblins Knight Barbarian Hut Baby Dragon Ice Wizard
Barbarian Hut
Knight Flying Machine Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Knight Flying Machine Barbarian Hut
Miner
Ice Wizard
Knight Baby Dragon Goblins Flying Machine Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Flying Machine Baby Dragon
Barbarians Barbarian Hut Goblins Knight Flying Machine Ice Wizard
Barbarians Barbarian Hut Goblins Knight Ice Wizard
Barbarians Barbarian Hut Goblins Knight Ice Wizard
Barbarians
Goblins Flying Machine Baby Dragon Ice Wizard
Flying Machine Barbarian Hut Baby Dragon Ice Wizard
Barbarian Hut Barbarians Flying Machine Baby Dragon
Barbarians Barbarian Hut Goblins Ice Wizard
Knight Goblins Barbarians Miner Ice Wizard
Goblins Barbarians Ice Wizard Knight Flying Machine Baby Dragon
Flying Machine Barbarian Hut Baby Dragon Ice Wizard
Barbarians Barbarian Hut Knight Flying Machine Ice Wizard
Barbarian Hut Goblins Barbarians Baby Dragon
Barbarians Barbarian Hut Knight
Barbarians Barbarian Hut
Barbarians Barbarian Hut Goblins Knight
Goblins Knight Barbarians Flying Machine Barbarian Hut Baby Dragon Ice Wizard
Baby Dragon Knight Barbarians Flying Machine Barbarian Hut Ice Wizard
Barbarians Barbarian Hut
Goblins Knight Barbarians Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Barbarian Hut Goblins
Knight Flying Machine Baby Dragon Miner
Barbarians Goblins Knight Barbarian Hut
Knight Barbarians Barbarian Hut
Barbarians Barbarian Hut Knight
Flying Machine Baby Dragon Ice Wizard
Goblins Knight Barbarians Flying Machine Barbarian Hut Ice Wizard
Knight Barbarians Barbarian Hut
Goblins Knight Barbarians Flying Machine Barbarian Hut Baby Dragon
Barbarians Barbarian Hut
Knight Barbarians Flying Machine
Barbarians
Barbarians Knight Barbarian Hut
Barbarians Flying Machine Barbarian Hut Baby Dragon
Barbarians Goblins Knight Flying Machine Barbarian Hut Baby Dragon
Barbarians Flying Machine Barbarian Hut Baby Dragon Ice Wizard
Barbarian Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine Barbarian Hut Baby Dragon
Flying Machine Baby Dragon Miner Ice Wizard
Flying Machine Barbarian Hut Baby Dragon Miner
Knight Barbarians Flying Machine Barbarian Hut
Baby Dragon
Flying Machine Baby Dragon Ice Wizard
Flying Machine Baby Dragon
Flying Machine Barbarian Hut Baby Dragon Ice Wizard
Miner Flying Machine
Goblins
Miner Knight Flying Machine
Flying Machine Baby Dragon
Flying Machine Knight Barbarian Hut Baby Dragon Miner
Flying Machine Baby Dragon
Flying Machine Barbarian Hut Baby Dragon
Flying Machine Barbarian Hut Baby Dragon
Flying Machine Barbarian Hut Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon Miner
Baby Dragon
Barbarians Flying Machine Barbarian Hut Baby Dragon
Baby Dragon Ice Wizard
Miner Flying Machine Baby Dragon Ice Wizard
Flying Machine Baby Dragon Miner
Miner Baby Dragon
Flying Machine Baby Dragon Ice Wizard
Flying Machine
Miner
Barbarians Flying Machine Barbarian Hut
Flying Machine Baby Dragon Ice Wizard
Miner Knight Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine
Flying Machine Baby Dragon
Flying Machine
Flying Machine Baby Dragon Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: