My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Barbarian Hut Dark Prince Princess Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Barbarians Battle Ram Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Night Witch
Giant Snowball
Goblins Barbarians Battle Ram Princess Night Witch
Zap
Goblins Battle Ram Dark Prince Princess Night Witch
Barbarian Barrel
Goblins Knight Barbarians Battle Ram Barbarian Hut Dark Prince Princess Night Witch
The Log
Goblins Barbarians Battle Ram Barbarian Hut Dark Prince Princess
Earthquake
Barbarians Barbarian Hut
Arrows
Goblins Princess Night Witch
Royal Delivery
Goblins Knight Barbarians Battle Ram Dark Prince Princess Night Witch
Fireball
Barbarians Battle Ram Barbarian Hut Princess Night Witch
Poison
Barbarians Barbarian Hut Princess Night Witch
Lightning
Knight Battle Ram Barbarian Hut Dark Prince Night Witch
Rocket
Barbarians Barbarian Hut Night Witch

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Dark Prince Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Princess Battle Ram Dark Prince Night Witch Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Knight Princess Battle Ram

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Knight
Battle Ram Princess Barbarian Hut Night Witch
Barbarians
Battle Ram
Knight Goblins Barbarian Hut Princess
Barbarian Hut
Knight Battle Ram Dark Prince Princess
Dark Prince
Barbarian Hut Princess
Princess
Knight Battle Ram Barbarian Hut Dark Prince
Night Witch
Knight

Defense Synergies 1 8

Goblins
Knight Princess Night Witch
Knight
Princess Goblins Barbarian Hut Night Witch
Barbarians
Battle Ram
Barbarian Hut
Knight Princess
Dark Prince
Princess Night Witch
Princess
Knight Goblins Barbarian Hut Dark Prince
Night Witch
Goblins Knight Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight
Barbarians Barbarian Hut Goblins Knight Dark Prince Night Witch
Barbarians Barbarian Hut Goblins Knight Dark Prince Night Witch
Barbarians Barbarian Hut Night Witch Goblins Knight Dark Prince
Barbarians Dark Prince Princess
Goblins Dark Prince Night Witch
Barbarian Hut Princess Night Witch
Barbarian Hut Barbarians
Barbarians Barbarian Hut Goblins Princess Night Witch
Knight Goblins Barbarians Dark Prince Night Witch
Goblins Barbarians Knight Dark Prince Princess Night Witch
Barbarian Hut Princess Night Witch
Barbarians Barbarian Hut Night Witch Knight Dark Prince
Barbarian Hut Goblins Barbarians Dark Prince Princess Night Witch
Barbarians Barbarian Hut Knight
Barbarians Barbarian Hut
Barbarians Barbarian Hut Goblins Knight Dark Prince Night Witch
Goblins Knight Barbarians Barbarian Hut Dark Prince Night Witch
Knight Barbarians Barbarian Hut Dark Prince Princess
Barbarians Barbarian Hut
Dark Prince Goblins Knight Barbarians Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Barbarian Hut Goblins Dark Prince
Knight
Barbarians Goblins Knight Barbarian Hut Dark Prince
Dark Prince Knight Barbarians Barbarian Hut Night Witch
Barbarians Barbarian Hut Knight Dark Prince Night Witch
Princess
Dark Prince Goblins Knight Barbarians Barbarian Hut Night Witch
Knight Barbarians Barbarian Hut Dark Prince
Goblins Knight Barbarians Barbarian Hut Dark Prince
Barbarians Barbarian Hut
Knight Barbarians Dark Prince
Barbarians Dark Prince
Barbarians Dark Prince Knight Barbarian Hut Night Witch
Barbarians Barbarian Hut Princess
Barbarians Goblins Knight Barbarian Hut Dark Prince Night Witch
Barbarians Barbarian Hut Dark Prince Princess
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Barbarian Hut
Princess
Barbarian Hut
Knight Barbarians Barbarian Hut Dark Prince
Dark Prince
Princess
Princess
Barbarian Hut Princess
Goblins Night Witch
Knight Dark Prince Princess
Princess
Knight Barbarian Hut Princess
Princess
Princess Barbarian Hut
Barbarian Hut Princess
Barbarian Hut Princess
Night Witch
Dark Prince Princess
Princess
Night Witch
Princess
Barbarians Barbarian Hut
Dark Prince Princess
Princess
Princess
Princess Night Witch
Night Witch
Night Witch
Princess
Princess
Barbarians Barbarian Hut Dark Prince Princess Night Witch
Princess
Knight Dark Prince Princess
Princess
Dark Prince
Princess
Princess
Dark Prince Princess

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