My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Skeleton Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Barbarians Elite Barbarians Barbarian Barrel Giant Skeleton Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Curse Giant Skeleton Phoenix
Giant Snowball
Goblins Barbarians Goblin Curse
Zap
Goblins Goblin Curse
Barbarian Barrel
Goblins Knight Barbarians Elite Barbarians Goblin Curse Giant Skeleton
The Log
Goblins Barbarians Elite Barbarians Goblin Curse Giant Skeleton
Earthquake
Barbarians
Arrows
Goblins Goblin Curse
Royal Delivery
Goblins Knight Barbarians Elite Barbarians Giant Skeleton
Fireball
Barbarians Elite Barbarians
Poison
Barbarians Goblin Curse Phoenix
Lightning
Knight Elite Barbarians Phoenix
Rocket
Barbarians Elite Barbarians Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Curse Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel Goblin Curse Knight Phoenix Barbarians Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Barbarian Barrel Goblin Curse Knight

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Elite Barbarians Barbarian Barrel
Barbarians
Elite Barbarians
Knight Barbarian Barrel
Barbarian Barrel
Knight Elite Barbarians Goblin Curse Giant Skeleton
Goblin Curse
Barbarian Barrel
Giant Skeleton
Barbarian Barrel
Phoenix

Defense Synergies 0 7

Goblins
Knight Barbarian Barrel Giant Skeleton Phoenix
Knight
Goblins Barbarian Barrel Phoenix
Barbarians
Elite Barbarians
Barbarian Barrel
Goblins Knight Giant Skeleton
Goblin Curse
Giant Skeleton
Goblins Barbarian Barrel
Phoenix
Goblins Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel
Barbarians Elite Barbarians Goblins Knight Goblin Curse Phoenix
Barbarians Goblins Knight Elite Barbarians Goblin Curse Giant Skeleton
Barbarians Elite Barbarians Goblins Knight Goblin Curse Phoenix
Barbarians Elite Barbarians Barbarian Barrel Giant Skeleton
Barbarian Barrel Goblins
Goblin Curse Phoenix
Barbarians Barbarian Barrel Giant Skeleton Phoenix
Barbarians Goblins Elite Barbarians Goblin Curse Phoenix
Knight Elite Barbarians Goblins Barbarians Barbarian Barrel Giant Skeleton Phoenix
Goblins Barbarians Goblin Curse Knight Barbarian Barrel Giant Skeleton
Goblin Curse Phoenix
Barbarians Knight Elite Barbarians Goblin Curse Giant Skeleton
Goblins Barbarians Barbarian Barrel Goblin Curse
Barbarians Elite Barbarians Knight Goblin Curse Phoenix
Barbarians Elite Barbarians Goblin Curse
Barbarians Goblins Knight Elite Barbarians
Goblins Knight Barbarians Elite Barbarians Barbarian Barrel
Barbarian Barrel Knight Barbarians Goblin Curse Giant Skeleton
Barbarians Elite Barbarians Goblin Curse Phoenix
Goblins Knight Barbarians Elite Barbarians Barbarian Barrel Goblin Curse Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Goblins Elite Barbarians Barbarian Barrel Giant Skeleton
Knight Elite Barbarians Barbarian Barrel Phoenix
Barbarians Giant Skeleton Goblins Knight Elite Barbarians
Giant Skeleton Knight Barbarians Elite Barbarians Barbarian Barrel Phoenix
Barbarians Giant Skeleton Knight Elite Barbarians Goblin Curse Phoenix
Goblin Curse
Goblins Knight Barbarians Elite Barbarians Giant Skeleton Phoenix
Giant Skeleton Knight Barbarians Elite Barbarians Goblin Curse Phoenix
Giant Skeleton Goblins Knight Barbarians Elite Barbarians Barbarian Barrel Phoenix
Barbarians Goblin Curse Phoenix
Knight Barbarians Elite Barbarians Giant Skeleton Phoenix
Barbarians Elite Barbarians Giant Skeleton Phoenix
Barbarians Elite Barbarians Giant Skeleton Knight Goblin Curse
Barbarians Goblin Curse
Barbarians Elite Barbarians Phoenix Goblins Knight Barbarian Barrel Giant Skeleton
Barbarians Elite Barbarians Barbarian Barrel Goblin Curse Giant Skeleton Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Giant Skeleton
Barbarian Barrel Goblin Curse
Barbarian Barrel Giant Skeleton
Knight Barbarians Barbarian Barrel Giant Skeleton
Barbarian Barrel Goblin Curse
Goblin Curse
Barbarian Barrel Goblin Curse
Goblins Elite Barbarians
Knight Barbarian Barrel
Goblin Curse
Knight Elite Barbarians Barbarian Barrel
Barbarian Barrel
Elite Barbarians Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Goblin Curse
Giant Skeleton
Barbarians Barbarian Barrel
Goblin Curse Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Goblin Curse
Elite Barbarians Goblin Curse
Elite Barbarians
Giant Skeleton
Goblin Curse
Barbarians Barbarian Barrel
Goblin Curse
Barbarian Barrel
Knight
Giant Skeleton
Elite Barbarians
Elite Barbarians Giant Skeleton
Barbarian Barrel Giant Skeleton

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