My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Barbarian Barrel Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner
Giant Snowball
Goblins Wall Breakers Miner
Zap
Goblins Wall Breakers
Barbarian Barrel
Goblins Knight Bomb Tower Wall Breakers Magic Archer
The Log
Goblins Wall Breakers
Earthquake
Bomb Tower
Arrows
Goblins Wall Breakers
Royal Delivery
Goblins Knight Wall Breakers Miner Magic Archer
Fireball
Bomb Tower Wall Breakers Magic Archer
Poison
Bomb Tower Magic Archer
Lightning
Knight Bomb Tower Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Barbarian Barrel Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel Wall Breakers Knight Tornado Miner Bomb Tower Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Barbarian Barrel Wall Breakers Knight

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Knight
Wall Breakers Barbarian Barrel Miner Magic Archer
Bomb Tower
Barbarian Barrel
Knight Wall Breakers Tornado Miner
Wall Breakers
Knight Miner Barbarian Barrel
Tornado
Magic Archer Barbarian Barrel
Miner
Goblins Wall Breakers Knight Barbarian Barrel Magic Archer
Magic Archer
Tornado Knight Miner

Defense Synergies 5 9

Goblins
Knight Barbarian Barrel Magic Archer
Knight
Bomb Tower Magic Archer Goblins Barbarian Barrel Tornado
Bomb Tower
Knight Barbarian Barrel Tornado Magic Archer
Barbarian Barrel
Bomb Tower Goblins Knight Tornado Miner Magic Archer
Wall Breakers
Tornado
Bomb Tower Magic Archer Knight Barbarian Barrel
Miner
Barbarian Barrel
Magic Archer
Knight Tornado Goblins Bomb Tower Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel Magic Archer
Bomb Tower Goblins Knight
Bomb Tower Tornado Goblins Knight
Bomb Tower Goblins Knight
Bomb Tower Barbarian Barrel Tornado
Barbarian Barrel Tornado Goblins Bomb Tower Magic Archer
Tornado Bomb Tower Magic Archer
Bomb Tower Barbarian Barrel Magic Archer
Goblins Bomb Tower Tornado
Knight Tornado Goblins Barbarian Barrel Miner
Goblins Knight Bomb Tower Barbarian Barrel Tornado Magic Archer
Tornado Magic Archer
Bomb Tower Knight
Bomb Tower Goblins Barbarian Barrel Tornado Magic Archer
Knight Bomb Tower
Bomb Tower Tornado
Bomb Tower Goblins Knight Tornado
Bomb Tower Goblins Knight Barbarian Barrel Tornado Magic Archer
Bomb Tower Barbarian Barrel Tornado Knight Magic Archer
Bomb Tower Tornado
Goblins Knight Bomb Tower Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Barbarian Barrel
Knight Bomb Tower Barbarian Barrel Miner Magic Archer
Goblins Knight Bomb Tower
Knight Barbarian Barrel Tornado
Knight
Bomb Tower Tornado Magic Archer
Goblins Knight Bomb Tower
Knight Bomb Tower
Goblins Knight Bomb Tower Barbarian Barrel Tornado Magic Archer
Knight Bomb Tower
Tornado
Knight Bomb Tower
Bomb Tower Magic Archer
Goblins Knight Bomb Tower Barbarian Barrel Tornado Magic Archer
Bomb Tower Barbarian Barrel Magic Archer
Bomb Tower
Tornado
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Barbarian Barrel
Barbarian Barrel Tornado Miner Magic Archer
Barbarian Barrel Miner Magic Archer
Knight Barbarian Barrel
Barbarian Barrel Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Barbarian Barrel Tornado Magic Archer
Miner Tornado
Goblins Tornado
Miner Knight Barbarian Barrel Tornado Magic Archer
Tornado Magic Archer
Knight Barbarian Barrel Miner Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Magic Archer Barbarian Barrel
Barbarian Barrel Tornado
Barbarian Barrel Magic Archer
Barbarian Barrel Tornado Miner Magic Archer
Magic Archer
Tornado
Tornado
Barbarian Barrel
Tornado Barbarian Barrel Magic Archer
Miner Barbarian Barrel Tornado Magic Archer
Tornado Miner Magic Archer
Miner Barbarian Barrel Tornado Magic Archer
Tornado Magic Archer
Miner Magic Archer
Magic Archer
Magic Archer
Barbarian Barrel Magic Archer
Tornado Magic Archer
Barbarian Barrel
Miner Knight Magic Archer
Magic Archer
Tornado
Tornado Magic Archer
Tornado Magic Archer
Barbarian Barrel Tornado Miner Magic Archer

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