My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Goblins Bats Ram Rider
Zap
Goblins Bats Firecracker Ram Rider
Barbarian Barrel
Goblins Knight Firecracker Bomb Tower
The Log
Goblins Firecracker Ram Rider
Earthquake
Firecracker Bomb Tower
Arrows
Goblins Bats Firecracker
Royal Delivery
Goblins Bats Knight Firecracker Ram Rider
Fireball
Firecracker Bomb Tower Ram Rider
Poison
Bats Firecracker Bomb Tower
Lightning
Knight Bomb Tower Ram Rider
Rocket
Bomb Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Knight Firecracker Earthquake Bomb Tower Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Knight Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Knight Mega Knight Firecracker Ram Rider
Knight
Bats Firecracker Earthquake Ram Rider
Firecracker
Knight Bats Earthquake Ram Rider Mega Knight
Earthquake
Knight Firecracker Ram Rider Mega Knight
Bomb Tower
Ram Rider
Bats Knight Firecracker Earthquake Mega Knight
Mega Knight
Bats Firecracker Earthquake Ram Rider

Defense Synergies 3 12

Goblins
Knight Firecracker
Bats
Knight Firecracker Earthquake Bomb Tower Mega Knight
Knight
Bats Firecracker Bomb Tower Goblins Earthquake
Firecracker
Knight Goblins Bats Earthquake Bomb Tower Mega Knight
Earthquake
Bats Knight Firecracker Bomb Tower Mega Knight
Bomb Tower
Knight Bats Firecracker Earthquake
Ram Rider
Mega Knight
Bats Firecracker Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker Ram Rider
Bomb Tower Goblins Bats Knight Firecracker Ram Rider Mega Knight
Bomb Tower Ram Rider Mega Knight Goblins Bats Knight
Bomb Tower Goblins Bats Knight Firecracker Ram Rider Mega Knight
Firecracker Earthquake Bomb Tower Mega Knight
Goblins Bats Firecracker Earthquake Bomb Tower Mega Knight
Bats Ram Rider Firecracker Bomb Tower
Earthquake Bomb Tower Ram Rider Mega Knight
Goblins Bomb Tower
Knight Goblins Firecracker Mega Knight
Goblins Bats Knight Firecracker Earthquake Bomb Tower Ram Rider Mega Knight
Bats Firecracker Ram Rider
Bomb Tower Mega Knight Bats Knight Earthquake Ram Rider
Bomb Tower Mega Knight Goblins Bats Firecracker Earthquake
Knight Bomb Tower Ram Rider Mega Knight
Bomb Tower Ram Rider Mega Knight
Bomb Tower Mega Knight Goblins Bats Knight Firecracker
Bomb Tower Mega Knight Goblins Bats Knight Firecracker Ram Rider
Earthquake Bomb Tower Bats Knight Firecracker Ram Rider Mega Knight
Bomb Tower Ram Rider
Mega Knight Goblins Bats Knight Firecracker Earthquake Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblins
Knight Firecracker Bomb Tower Mega Knight
Mega Knight Goblins Bats Knight Bomb Tower Ram Rider
Mega Knight Bats Knight Ram Rider
Knight Ram Rider Mega Knight
Firecracker Bats Bomb Tower Ram Rider
Goblins Bats Knight Bomb Tower Ram Rider
Mega Knight Knight Bomb Tower
Mega Knight Goblins Bats Knight Firecracker Bomb Tower
Mega Knight Bats Knight Bomb Tower
Mega Knight
Mega Knight Knight Bomb Tower Ram Rider
Firecracker Bomb Tower Mega Knight
Goblins Bats Knight Firecracker Bomb Tower
Bats Mega Knight Firecracker Earthquake Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker
Firecracker Ram Rider
Earthquake
Earthquake Knight Firecracker
Firecracker Earthquake Mega Knight
Firecracker Bats Ram Rider
Firecracker Earthquake
Earthquake Firecracker Ram Rider
Firecracker Ram Rider
Goblins Bats
Firecracker Knight Earthquake Ram Rider
Firecracker
Earthquake Knight Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker Mega Knight
Earthquake
Bats
Firecracker Earthquake Mega Knight
Firecracker Earthquake Mega Knight
Earthquake Mega Knight
Earthquake
Firecracker Earthquake Mega Knight
Firecracker Earthquake Ram Rider
Ram Rider Mega Knight
Firecracker
Bats Firecracker
Bats Firecracker
Earthquake Mega Knight
Firecracker
Mega Knight
Firecracker Earthquake
Earthquake Bats
Firecracker Ram Rider
Knight Firecracker Mega Knight
Firecracker Earthquake
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight
Firecracker Mega Knight

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