My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Goblin Demolisher Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Dart Goblin Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher
Giant Snowball
Goblins Dart Goblin
Zap
Goblins Dart Goblin
Barbarian Barrel
Goblins Knight Dart Goblin Goblin Cage
The Log
Goblins Dart Goblin Goblin Cage Goblin Demolisher
Earthquake
Goblin Cage
Arrows
Goblins Dart Goblin
Royal Delivery
Goblins Knight Dart Goblin Goblin Cage Goblin Demolisher
Fireball
Dart Goblin Goblin Cage
Poison
Dart Goblin Goblin Cage
Lightning
Knight Goblin Cage Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher The Log Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Demolisher Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Knight Dart Goblin Goblin Cage Goblin Demolisher Goblin Machine Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Knight Dart Goblin

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Dart Goblin The Log Archer Queen
Dart Goblin
Knight Goblin Cage The Log
Goblin Cage
Dart Goblin The Log
Goblin Demolisher
The Log
Knight Dart Goblin Goblin Cage
Goblin Machine
Archer Queen
Knight

Defense Synergies 3 11

Goblins
Knight Dart Goblin Goblin Cage The Log Archer Queen
Knight
Dart Goblin Archer Queen Goblins Goblin Cage The Log
Dart Goblin
Knight Goblins Goblin Cage The Log
Goblin Cage
Goblins Knight Dart Goblin The Log Archer Queen
Goblin Demolisher
The Log
Archer Queen Goblins Knight Dart Goblin Goblin Cage
Goblin Machine
Archer Queen
Knight The Log Goblins Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Goblin Cage The Log
Goblins Knight Dart Goblin Goblin Cage The Log
Goblin Cage Goblins Knight Dart Goblin
Goblin Cage Goblins Knight Dart Goblin
Goblin Cage The Log
The Log Goblins Dart Goblin
Dart Goblin Goblin Cage
Dart Goblin Goblin Cage The Log
Goblins Goblin Cage Archer Queen
Knight Goblins Dart Goblin
Goblins Dart Goblin Knight The Log
Dart Goblin
Goblin Cage Knight The Log
Goblins Dart Goblin Goblin Cage The Log
Knight Goblin Cage
Goblin Cage The Log
Goblins Knight Goblin Cage
Goblin Cage Goblins Knight Dart Goblin The Log
Goblin Cage The Log Knight Dart Goblin
Dart Goblin Goblin Cage
Goblins Knight Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Goblin Cage
Knight The Log
Goblins Knight Goblin Cage The Log
Knight Goblin Cage The Log
Knight Goblin Cage
Dart Goblin
Goblins Knight Dart Goblin Goblin Cage
Knight Goblin Cage
Goblin Cage Goblins Knight The Log
Dart Goblin Goblin Cage
Knight Dart Goblin Goblin Cage
Goblin Cage The Log Archer Queen
Knight Goblin Cage
Dart Goblin Goblin Cage
Goblins Knight Dart Goblin Goblin Cage The Log Archer Queen
Dart Goblin Goblin Cage The Log Archer Queen
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Knight Dart Goblin The Log
The Log
Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Goblins
Knight Dart Goblin The Log
Dart Goblin Archer Queen
Knight Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
The Log
The Log
The Log
The Log
The Log Dart Goblin
The Log
Dart Goblin The Log
Dart Goblin
Dart Goblin
Dart Goblin The Log
The Log
Dart Goblin
Dart Goblin Archer Queen
The Log
Knight Dart Goblin
The Log Dart Goblin
Archer Queen
Dart Goblin Archer Queen
Dart Goblin The Log Archer Queen
Dart Goblin Archer Queen
Dart Goblin The Log Archer Queen

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