My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mini P.E.K.K.A Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Goblins Bats Baby Dragon
Zap
Goblins Bats
Barbarian Barrel
Goblins Knight Wizard
The Log
Goblins Mini P.E.K.K.A
Earthquake
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Knight Mini P.E.K.K.A Wizard Baby Dragon
Fireball
Wizard Baby Dragon
Poison
Bats Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Knight Fireball Mini P.E.K.K.A Baby Dragon Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Bats Knight Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant Baby Dragon
Bats
Knight Giant Mini P.E.K.K.A Baby Dragon
Knight
Bats Baby Dragon Fireball Wizard
Fireball
Knight Giant Baby Dragon
Mini P.E.K.K.A
Giant Bats Wizard Baby Dragon
Giant
Bats Mini P.E.K.K.A Goblins Fireball Wizard Baby Dragon
Wizard
Knight Mini P.E.K.K.A Giant
Baby Dragon
Knight Goblins Bats Fireball Mini P.E.K.K.A Giant

Defense Synergies 1 11

Goblins
Knight Wizard
Bats
Knight Mini P.E.K.K.A Baby Dragon
Knight
Bats Goblins Fireball Mini P.E.K.K.A Wizard Baby Dragon
Fireball
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Knight Fireball Wizard Baby Dragon
Giant
Wizard
Goblins Knight Mini P.E.K.K.A
Baby Dragon
Bats Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard Baby Dragon
Mini P.E.K.K.A Goblins Bats Knight
Mini P.E.K.K.A Goblins Bats Knight
Mini P.E.K.K.A Goblins Bats Knight
Fireball Mini P.E.K.K.A
Fireball Goblins Bats Baby Dragon
Bats Fireball Wizard Baby Dragon
Fireball Baby Dragon
Mini P.E.K.K.A Goblins
Knight Goblins Mini P.E.K.K.A
Goblins Bats Knight Fireball Wizard Baby Dragon
Bats Fireball Wizard Baby Dragon
Mini P.E.K.K.A Bats Knight Fireball Wizard
Fireball Wizard Goblins Bats Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A
Wizard Goblins Bats Knight Fireball Mini P.E.K.K.A
Fireball Goblins Bats Knight Wizard Baby Dragon
Wizard Baby Dragon Bats Knight Fireball
Mini P.E.K.K.A
Wizard Goblins Bats Knight Fireball Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblins Fireball
Fireball Knight Mini P.E.K.K.A Wizard Baby Dragon
Goblins Bats Knight Mini P.E.K.K.A
Mini P.E.K.K.A Bats Knight Fireball
Knight Mini P.E.K.K.A
Fireball Wizard Bats Baby Dragon
Mini P.E.K.K.A Goblins Bats Knight Fireball
Mini P.E.K.K.A Knight
Goblins Bats Knight Fireball Mini P.E.K.K.A Baby Dragon
Bats Knight Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Knight Fireball Wizard
Wizard Fireball Baby Dragon
Goblins Bats Knight Fireball Mini P.E.K.K.A Baby Dragon
Bats Fireball Mini P.E.K.K.A Wizard Baby Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Knight Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Bats Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Goblins Bats Fireball Mini P.E.K.K.A
Knight Fireball Wizard
Fireball Wizard Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Bats Fireball Wizard Baby Dragon
Bats Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Bats Fireball
Fireball Wizard Baby Dragon
Fireball
Fireball Knight Mini P.E.K.K.A Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Bats Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon
Fireball Wizard

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