My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Goblins Ram Rider
Zap
Goblins Ram Rider
Barbarian Barrel
Goblins Knight Wizard
The Log
Goblins Ram Rider
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Knight Wizard Ram Rider
Fireball
Wizard Ram Rider
Poison
Wizard
Lightning
Knight Wizard Ram Rider Goblinstein
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Knight Tornado Fireball Wizard Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Knight Tornado

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Fireball Wizard The Log Ram Rider
Fireball
Tornado Knight The Log Ram Rider
Wizard
Tornado Knight Ram Rider
Tornado
Fireball Wizard Goblinstein The Log Ram Rider
The Log
Knight Fireball Tornado Ram Rider
Ram Rider
Knight Fireball Wizard Tornado The Log Goblinstein
Goblinstein
Tornado Ram Rider

Defense Synergies 3 13

Goblins
Knight Wizard The Log
Knight
Goblins Fireball Wizard Tornado The Log
Fireball
Tornado The Log Knight Ram Rider
Wizard
Tornado Goblins Knight The Log
Tornado
Fireball Wizard Knight The Log Ram Rider Goblinstein
The Log
Fireball Goblins Knight Wizard Tornado Ram Rider
Ram Rider
Fireball Tornado The Log
Goblinstein
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard The Log Ram Rider
Goblins Knight The Log Ram Rider
Tornado Ram Rider Goblins Knight
Goblins Knight Ram Rider
Fireball Tornado The Log
Fireball Tornado The Log Goblins
Tornado Ram Rider Fireball Wizard
Fireball The Log Ram Rider
Goblins Tornado
Knight Tornado Goblins
Goblins Knight Fireball Wizard Tornado The Log Ram Rider
Fireball Wizard Tornado Ram Rider
Knight Fireball Wizard The Log Ram Rider
Fireball Wizard Goblins Tornado The Log
Knight Ram Rider
Tornado Fireball The Log Ram Rider Goblinstein
Wizard Goblins Knight Fireball Tornado
Fireball Goblins Knight Wizard Tornado The Log Ram Rider
Wizard Tornado The Log Knight Fireball Ram Rider
Tornado Ram Rider
Wizard Goblins Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Fireball
Fireball Knight Wizard The Log
Goblins Knight The Log Ram Rider
Knight Fireball Tornado The Log Ram Rider
Knight Ram Rider
Fireball Wizard Goblinstein Tornado Ram Rider
Goblins Knight Fireball Ram Rider
Knight
Goblinstein Goblins Knight Fireball Tornado The Log
Knight
Fireball Tornado The Log
Knight Fireball Wizard Ram Rider
Wizard Fireball
Goblins Knight Fireball Tornado The Log Goblinstein
Fireball Wizard The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Tornado The Log Ram Rider
Fireball The Log
Knight Fireball The Log
Fireball Wizard The Log Goblinstein
Fireball Wizard Goblinstein Tornado Ram Rider
Wizard Tornado The Log
Fireball The Log Wizard Tornado Ram Rider
Fireball The Log Wizard Tornado Ram Rider
Goblins Fireball Tornado
Knight Fireball Wizard Tornado The Log Ram Rider
Fireball Wizard Tornado
Knight Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Fireball Wizard The Log
Fireball Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Wizard Goblinstein
Fireball The Log Wizard Tornado Ram Rider
Fireball Wizard Tornado The Log Ram Rider
Fireball Tornado The Log
Fireball Wizard Tornado
Fireball Wizard Goblinstein
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Goblinstein
Fireball Wizard Tornado Ram Rider
The Log Fireball
Fireball Knight Wizard
The Log Fireball Wizard
Fireball Tornado
Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log
Fireball Wizard

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