My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Flying Machine Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Flying Machine Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Goblins Flying Machine Royal Hogs
Zap
Goblins Firecracker Flying Machine Royal Hogs
Barbarian Barrel
Goblins Knight Firecracker Royal Hogs Royal Ghost
The Log
Goblins Firecracker Royal Hogs
Earthquake
Firecracker Royal Hogs
Arrows
Goblins Firecracker Flying Machine Royal Hogs
Royal Delivery
Goblins Knight Firecracker Flying Machine Royal Hogs Royal Ghost
Fireball
Firecracker Flying Machine Royal Hogs
Poison
Firecracker Flying Machine Royal Hogs
Lightning
Knight
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Knight Firecracker Earthquake Royal Ghost Flying Machine Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Knight Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Firecracker Earthquake Flying Machine Royal Hogs The Log
Firecracker
Knight Earthquake Flying Machine Royal Hogs
Earthquake
Royal Hogs Knight Firecracker The Log
Flying Machine
Knight Firecracker Royal Hogs Royal Ghost
Royal Hogs
Earthquake Knight Firecracker Flying Machine The Log
The Log
Knight Earthquake Royal Hogs
Royal Ghost
Flying Machine

Defense Synergies 2 13

Goblins
Knight Firecracker Flying Machine The Log
Knight
Firecracker Goblins Earthquake Flying Machine The Log
Firecracker
Knight The Log Goblins Earthquake Flying Machine
Earthquake
Knight Firecracker The Log
Flying Machine
Goblins Knight Firecracker The Log Royal Ghost
Royal Hogs
The Log
Firecracker Goblins Knight Earthquake Flying Machine Royal Ghost
Royal Ghost
Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker Flying Machine The Log
Goblins Knight Firecracker Flying Machine The Log
Goblins Knight
Goblins Knight Firecracker
Firecracker Earthquake The Log
The Log Goblins Firecracker Earthquake Flying Machine Royal Ghost
Firecracker Flying Machine
Earthquake Flying Machine The Log
Goblins
Knight Goblins Firecracker Royal Ghost
Goblins Knight Firecracker Earthquake Flying Machine The Log Royal Ghost
Firecracker Flying Machine
Knight Earthquake Flying Machine The Log
Goblins Firecracker Earthquake The Log Royal Ghost
Knight
The Log
Goblins Knight Firecracker
Goblins Knight Firecracker Flying Machine The Log Royal Ghost
Earthquake The Log Knight Firecracker Flying Machine Royal Ghost
Royal Ghost Goblins Knight Firecracker Earthquake Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Royal Ghost
Knight Firecracker Flying Machine The Log Royal Ghost
Goblins Knight The Log
Knight The Log
Knight
Firecracker Flying Machine
Goblins Knight Flying Machine
Knight
Goblins Knight Firecracker Flying Machine The Log
Knight Flying Machine
The Log
Knight
Firecracker Flying Machine
Goblins Knight Firecracker Flying Machine The Log
Firecracker Earthquake Flying Machine The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker Flying Machine The Log Royal Ghost
Firecracker Flying Machine The Log Royal Ghost
Earthquake Flying Machine The Log
Earthquake Knight Firecracker Flying Machine The Log
Firecracker Earthquake The Log
Firecracker Flying Machine
Firecracker Earthquake Flying Machine The Log
Earthquake The Log Firecracker Flying Machine
The Log Firecracker Flying Machine
Goblins
Firecracker Knight Earthquake Flying Machine The Log
Firecracker Flying Machine
Earthquake Flying Machine Knight Firecracker The Log
Earthquake Firecracker Flying Machine
Earthquake Firecracker Flying Machine The Log
Earthquake Firecracker Flying Machine The Log
Earthquake Firecracker Flying Machine The Log
Earthquake
Firecracker Earthquake Flying Machine The Log
Firecracker Earthquake Flying Machine The Log
Earthquake The Log
The Log
Earthquake Flying Machine The Log
Firecracker Earthquake The Log
Firecracker The Log Earthquake Flying Machine Royal Ghost
Flying Machine The Log
Firecracker The Log
Firecracker Flying Machine
Firecracker Flying Machine
Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake Flying Machine
Firecracker Flying Machine
The Log
Knight Firecracker Flying Machine
The Log Firecracker Earthquake Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine The Log
Firecracker Flying Machine
Firecracker Flying Machine The Log Royal Ghost

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