My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins Firecracker
Barbarian Barrel
Goblins Knight Firecracker Executioner
The Log
Goblins Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Goblins Firecracker
Royal Delivery
Goblins Knight Firecracker Hog Rider Executioner
Fireball
Firecracker Hog Rider Executioner
Poison
Firecracker Executioner
Lightning
Knight Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Firecracker Earthquake Tornado Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Knight Firecracker Earthquake

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Knight
Firecracker Hog Rider Executioner Earthquake
Firecracker
Knight Hog Rider Earthquake Tornado Mega Knight
Earthquake
Hog Rider Knight Firecracker Tornado Mega Knight
Hog Rider
Goblins Knight Firecracker Earthquake Tornado Executioner Mega Knight
Tornado
Executioner Firecracker Earthquake Hog Rider Mega Knight
Executioner
Knight Tornado Hog Rider Mega Knight
Mega Knight
Firecracker Earthquake Hog Rider Tornado Executioner

Defense Synergies 3 11

Goblins
Knight Firecracker
Knight
Firecracker Executioner Goblins Earthquake Tornado
Firecracker
Knight Goblins Earthquake Tornado Mega Knight
Earthquake
Knight Firecracker Tornado Mega Knight
Hog Rider
Tornado
Executioner Knight Firecracker Earthquake Mega Knight
Executioner
Knight Tornado Mega Knight
Mega Knight
Firecracker Earthquake Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker Executioner
Goblins Knight Firecracker Executioner Mega Knight
Tornado Mega Knight Goblins Knight Executioner
Goblins Knight Firecracker Mega Knight
Firecracker Earthquake Tornado Mega Knight
Tornado Goblins Firecracker Earthquake Executioner Mega Knight
Tornado Firecracker Executioner
Earthquake Mega Knight
Goblins Tornado
Knight Tornado Goblins Firecracker Mega Knight
Goblins Executioner Knight Firecracker Earthquake Tornado Mega Knight
Executioner Firecracker Tornado
Mega Knight Knight Earthquake
Executioner Mega Knight Goblins Firecracker Earthquake Tornado
Knight Mega Knight
Tornado Mega Knight
Mega Knight Goblins Knight Firecracker Tornado Executioner
Mega Knight Goblins Knight Firecracker Tornado Executioner
Earthquake Tornado Executioner Knight Firecracker Mega Knight
Tornado
Mega Knight Goblins Knight Firecracker Earthquake Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblins
Knight Firecracker Executioner Mega Knight
Mega Knight Goblins Knight
Mega Knight Knight Tornado
Knight Executioner Mega Knight
Firecracker Executioner Tornado
Goblins Knight
Mega Knight Knight
Mega Knight Goblins Knight Firecracker Tornado
Mega Knight Knight
Mega Knight Tornado
Mega Knight Knight Executioner
Firecracker Executioner Mega Knight
Goblins Knight Firecracker Tornado Executioner
Executioner Mega Knight Firecracker Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker
Firecracker Tornado Executioner
Earthquake
Earthquake Knight Firecracker
Executioner Firecracker Earthquake Mega Knight
Firecracker Executioner Tornado
Firecracker Earthquake Tornado Executioner
Earthquake Firecracker Tornado Executioner
Firecracker Tornado
Goblins Tornado
Firecracker Knight Earthquake Tornado
Firecracker Tornado Executioner
Earthquake Knight Firecracker Executioner
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker Executioner
Earthquake Firecracker Executioner Mega Knight
Earthquake Tornado
Firecracker Earthquake Executioner Mega Knight
Firecracker Earthquake Tornado Mega Knight
Earthquake Mega Knight
Tornado
Tornado
Earthquake
Firecracker Earthquake Tornado Executioner Mega Knight
Firecracker Earthquake Tornado Executioner
Tornado Mega Knight
Firecracker Tornado
Firecracker Tornado Executioner
Firecracker
Earthquake Mega Knight
Firecracker
Mega Knight
Firecracker Earthquake
Earthquake
Firecracker Tornado Executioner
Knight Firecracker Executioner Mega Knight
Firecracker Earthquake Executioner
Tornado
Firecracker Executioner Mega Knight
Firecracker Tornado
Firecracker Tornado Executioner
Firecracker Tornado Executioner Mega Knight

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