My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Cage Goblin Demolisher Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher
Giant Snowball
Goblins
Zap
Goblins Firecracker Goblin Giant
Barbarian Barrel
Goblins Knight Firecracker Goblin Cage
The Log
Goblins Firecracker Goblin Cage Goblin Demolisher
Earthquake
Firecracker Goblin Cage
Arrows
Goblins Firecracker
Royal Delivery
Goblins Knight Firecracker Goblin Cage Goblin Demolisher
Fireball
Firecracker Goblin Cage
Poison
Firecracker Goblin Cage
Lightning
Knight Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher The Log Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Demolisher Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Knight Firecracker Goblin Cage Goblin Demolisher Goblin Machine Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Knight Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Firecracker Goblin Demolisher The Log
Firecracker
Knight Goblin Cage Goblin Giant
Goblin Cage
Firecracker The Log
Goblin Demolisher
Goblin Giant Knight Goblin Machine
Goblin Giant
Goblin Demolisher Firecracker The Log Goblin Machine
The Log
Knight Goblin Cage Goblin Giant
Goblin Machine
Goblin Demolisher Goblin Giant

Defense Synergies 4 12

Goblins
Knight Firecracker Goblin Cage Goblin Demolisher The Log
Knight
Firecracker Goblin Demolisher Goblins Goblin Cage The Log
Firecracker
Knight The Log Goblins Goblin Cage
Goblin Cage
Goblin Demolisher Goblins Knight Firecracker The Log
Goblin Demolisher
Knight Goblin Cage Goblins The Log Goblin Machine
Goblin Giant
The Log
The Log
Firecracker Goblins Knight Goblin Cage Goblin Demolisher Goblin Giant
Goblin Machine
Goblin Demolisher

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Goblin Cage Goblin Demolisher Goblin Giant The Log
Goblins Knight Firecracker Goblin Cage The Log
Goblin Cage Goblins Knight
Goblin Cage Goblins Knight Firecracker
Firecracker Goblin Cage Goblin Demolisher The Log
The Log Goblins Firecracker Goblin Demolisher
Firecracker Goblin Cage
Goblin Cage Goblin Giant The Log
Goblins Goblin Cage
Knight Goblins Firecracker
Goblins Knight Firecracker Goblin Demolisher Goblin Giant The Log
Firecracker
Goblin Cage Knight The Log
Goblins Firecracker Goblin Cage Goblin Demolisher The Log
Knight Goblin Cage
Goblin Cage The Log
Goblins Knight Firecracker Goblin Cage
Goblin Cage Goblins Knight Firecracker Goblin Demolisher The Log
Goblin Cage The Log Knight Firecracker Goblin Demolisher
Goblin Cage
Goblin Demolisher Goblins Knight Firecracker Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Goblin Cage
Knight Firecracker The Log
Goblins Knight Goblin Cage Goblin Giant The Log
Knight Goblin Cage Goblin Giant The Log
Knight Goblin Cage Goblin Giant
Firecracker Goblin Demolisher Goblin Giant
Goblins Knight Goblin Cage Goblin Giant
Knight Goblin Cage Goblin Giant
Goblin Cage Goblins Knight Firecracker The Log
Goblin Cage Goblin Giant
Knight Goblin Cage
Goblin Cage Goblin Giant The Log
Knight Goblin Cage Goblin Giant
Firecracker Goblin Cage Goblin Demolisher
Goblins Knight Firecracker Goblin Cage Goblin Giant The Log
Firecracker Goblin Cage The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
Goblin Giant The Log
Knight Firecracker The Log
Firecracker Goblin Demolisher The Log
Firecracker Goblin Giant Goblin Machine
Firecracker Goblin Demolisher The Log
The Log Firecracker Goblin Demolisher
The Log Firecracker
Goblins
Firecracker Knight The Log Goblin Machine
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Goblin Demolisher The Log
Firecracker Goblin Demolisher The Log
Firecracker Goblin Demolisher The Log Goblin Machine
Firecracker Goblin Demolisher The Log Goblin Machine
The Log
The Log
The Log
Firecracker Goblin Demolisher The Log Goblin Machine
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Firecracker
The Log
Firecracker
Firecracker The Log
Firecracker
The Log
Knight Firecracker
The Log Firecracker
Firecracker
Firecracker The Log
Firecracker
Firecracker Goblin Giant The Log
Firecracker

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