My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins Firecracker
Barbarian Barrel
Goblins Knight Firecracker Bomb Tower
The Log
Goblins Firecracker Hog Rider
Earthquake
Firecracker Bomb Tower Hog Rider
Arrows
Goblins Firecracker
Royal Delivery
Goblins Knight Firecracker Hog Rider
Fireball
Firecracker Bomb Tower Hog Rider
Poison
Firecracker Bomb Tower
Lightning
Knight Bomb Tower Archer Queen
Rocket
Bomb Tower Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Knight Firecracker Royal Delivery Bomb Tower Hog Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Knight Firecracker

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Knight
Firecracker Hog Rider The Log Archer Queen
Firecracker
Knight Hog Rider
Royal Delivery
Bomb Tower
Hog Rider
Goblins Knight Firecracker The Log Archer Queen
The Log
Hog Rider Knight
Archer Queen
Knight Hog Rider

Defense Synergies 9 8

Goblins
Knight Firecracker The Log Archer Queen
Knight
Firecracker Royal Delivery Bomb Tower Archer Queen Goblins The Log
Firecracker
Knight The Log Goblins Royal Delivery Bomb Tower
Royal Delivery
Knight Bomb Tower Archer Queen Firecracker The Log
Bomb Tower
Knight Royal Delivery The Log Firecracker
Hog Rider
The Log
Firecracker Bomb Tower Archer Queen Goblins Knight Royal Delivery
Archer Queen
Knight Royal Delivery The Log Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Bomb Tower Goblins Knight Firecracker Royal Delivery The Log
Bomb Tower Goblins Knight Royal Delivery
Bomb Tower Goblins Knight Firecracker
Firecracker Royal Delivery Bomb Tower The Log
Royal Delivery The Log Goblins Firecracker Bomb Tower
Firecracker Royal Delivery Bomb Tower
Bomb Tower The Log
Goblins Bomb Tower Archer Queen
Knight Goblins Firecracker Royal Delivery
Goblins Knight Firecracker Royal Delivery Bomb Tower The Log
Firecracker Royal Delivery
Bomb Tower Knight Royal Delivery The Log
Bomb Tower Goblins Firecracker Royal Delivery The Log
Knight Bomb Tower
Bomb Tower Royal Delivery The Log
Bomb Tower Goblins Knight Firecracker Royal Delivery
Royal Delivery Bomb Tower Goblins Knight Firecracker The Log
Royal Delivery Bomb Tower The Log Knight Firecracker
Bomb Tower
Goblins Knight Firecracker Royal Delivery Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Royal Delivery
Royal Delivery Knight Firecracker Bomb Tower The Log
Royal Delivery Goblins Knight Bomb Tower The Log
Knight Royal Delivery The Log
Knight Royal Delivery
Firecracker Royal Delivery Bomb Tower
Royal Delivery Goblins Knight Bomb Tower
Knight Royal Delivery Bomb Tower
Royal Delivery Goblins Knight Firecracker Bomb Tower The Log
Royal Delivery
Knight Bomb Tower
Royal Delivery The Log Archer Queen
Royal Delivery Knight Bomb Tower
Firecracker Bomb Tower
Goblins Knight Firecracker Royal Delivery Bomb Tower The Log Archer Queen
Firecracker Royal Delivery Bomb Tower The Log Archer Queen
Royal Delivery Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Goblins
Firecracker Knight The Log
Firecracker Archer Queen
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Firecracker
The Log
Firecracker
Firecracker The Log
Firecracker Archer Queen
The Log
Knight Firecracker
The Log Firecracker
Archer Queen
Firecracker Archer Queen
Firecracker The Log Archer Queen
Firecracker Archer Queen
Firecracker The Log Archer Queen
Firecracker

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